Long chains are bad. This is at best three feats. We already have several two feat chains. This adds an additional feat for a specific outcome: a transformation into something not class restricted
You get too few feats and get them too slowly for this to work.
It has changed significantly since it's creation. It was not designed to have a level 1 feat tied to background either but the system has worked
It didnt change much.
Every feat was adjust to be a half feat or half as strong.
The problem is the frequency, progression, and scaling.
5.0 was designed to be feat optional and survey takers kept WOTC from rejiggering the system.
No, no and no. They didn't want complicated builds where you need to pick combat expertise and dodge to get whirlwind attack, but literally every book since they Strixhaven has has short chains. This takes it one step farther.
You could do that.
Im saying 5.5e feat system is stuck their the optional skeleton remains of 5.0.
Like I said over and over. There should be 5 or more types of feat
- Origin
- Specialization (level 4)
- Flavor
- Heroic (level 8)
- Paragon Path (level 12)
- Epic Boon (level 19)
At the different levels, the class tells you which kind of feat to take. And if you take a lower feat, you know, you're taking a weaker feat.
But this way, the type of feats are tied to a sermon power level. And thus you can now create paths and feet trees by having a basic origin feat for them. Which links to the heroic feat, The Paragon feat and then possibly an Epic feat.
But this would require a lot of new feats and redoing power levels.