Oh sure, no system or product is ever going to please everybody. We just need to see what things resonate with our experience playing the game and creating hundreds of products for the game for LG (and hundreds more as freelancers on official products) plus what we hear from our customers and fellow gamers, and see what seems to fit the best.I've seen plenty of people I disagree with who LIKE the super complicated "PC/NPCs have same rules" dealios though <_< So even changing that is somewhat controversial depending on who you ask
On a certain level, anyone playing Pathfinder in any of its iterations has already made their peace with the idea of it being a complex game with lots of levers to pull, so we're certainly not going to be shy about that. We do want to increase the creature comfort of designing things on the GM side and collecting and condensing a lot of scattered, incomplete, conflicting, hidden, or otherwise wonky rules in PFRPG and filling in gaps for things that PCs would like to be able to do but require a lot of GM fiat on the fly to handle now, even simple stuff like passing an item to another character or carrying someone else around.