I must say as this thread is about actual play experience, I haven't heard from many people you have actually played* the game and didn't like it. That should be a good sign.
*By this I mean a min. levels 1-10, preferably up to 20.
About 9 months ago there was a table full of us who had played the entire playtest, a homegrown set of adventures during the gap between the end of the playtest and launch, and then a module I want to call Age of Ashes (or something like that). I want to say it was about 18 months of play with PF2. IIRC the playtest got us to 20. Homegrown stuff I think took us to 10th or so.
I've largely forgotten the details of the system, but I could probably speak in generalities about how the table felt. Skimming conversations like this is my only connection to PF2 these days.
Some of what CapnZapp said recently rang familiar. I recall folks not really liking their characters and feeling like there weren't any significant choices to be made, classes being too narrowly scoped, and multi-classing not providing any relief. Basically, not being able to make the character to go with your concept, with one or two concluding that leveling a character was a waste of time.
I've watched the same group learn and play 5e over the past 6-9 months. Folks seem content. It seems pretty clear we're not coming back to PF2. Folks largely wanted to stay with Golarion, but I don't hear them saying that any more.
My other regular game stuck with PF1 and never really considered PF2. A few house rules we brought from D&D 3.5 has kept that game happy for many years.