BryonD
Hero
No, PF2 came out because PF1 had reached the end of the line.Until PF2 came out![]()
But, who knows, check with me again in two years.
No, PF2 came out because PF1 had reached the end of the line.Until PF2 came out![]()
While I admit a bit of hyperbole here to make a point
Aww, how cute.Also. CapnZapp may well be the least popular poster here.
Aww, how cute.
Can I remind you of the forum controls you can use to filter out users whose opinions you can't stand?
Yes, it was a vocal minority. Very vocal. Deeply committed to Gatekeeping of the D&D community.Wasn't a vocal minority. More people went and played and bought Pathfinder than 4E.
Tweet did not work on 4e. He worked with Hiensoo, the 4e developer, on 13th Age. Their styles are... contrasting.Tweet who designed 4E is on record
Funny thing is, the whole PoL thing was theme, not setting, 4e was meant to be generic or setting-agnostic, I guess you could say. Nentir Vale wasn't a setting, but a place that could be dropped into a setting. Arkhosia & Bael Turag were racial background fluff.I too love the 4e cosmology, the nentir vale, and the dawn war. In fact, I still use it in my 5e games. Additionally, it was one of the items that made me switch to 4e from 1e. However, I think I could have waited 2 yers +/- for it to be released as as separate setting and been just fine. And then possibly 4e and the Nentir Vale / Dawn War cosmology / setting could have had some real life to it.
It's been noted around here that the last gasps of one edition point the direction of the next, and Essentials did seem to be turning in the direction 5e finally went.I still play and enjoy 4E, and was heavily involved with the 4E community at the time. I don't recall a ton of people in the community being ACTIVELY excited by Essentials. It didn't generate the vitriol of the anti-4E crowd either though. A lot of the community felt it was unnecessary, and that it signaled a shift in WOTC support away from the things they liked in 4E (I guess they were right) and some thought it was just another way of doing a new edition and getting people to re-buy core books.
Nope. It might be true that there was a "vocal minority" complaining. (though leaping from expressing critical comments to the caustic claim of "committed to ruining the game for others" is just chuckle-worthy)Yes, it was a vocal minority. Very vocal.
That was most of the phenomenon, yes. It was loud (if you were listening), it was acrimonious gate-keeping, but it was not a lot of people.Nope. It might be true that there was a "vocal minority" complaining.
Vocal minorities always claim to be speaking for one, yes. The majority - 7.4 billion of them - didn't play D&D when it was 3e, still didn't play it when it was 4e, and didn't play PF1, either. They still don't.But it was the silent majority
It may seem so, now, but at the time, the edition war had the hard edges of an existential struggle. Like if your side didn't win, the game would be ruined forever. ;P"committed to ruining the game for others" is just chuckle-worthy
The market for a cult IP franchise, like D&D was between the fad & come-back, is actually a pretty sensitive & fraught thing.The market was a powerful force and was not distracted by any of the debates.
Yes, that is one of the things that appealed to me so much. As a natural homebrew the vagueness let me drop a bunch of stuff into my own world. I used more from the Nentir Vale "setting" than any other D&D setting.Funny thing is, the whole PoL thing was theme, not setting, 4e was meant to be generic or setting-agnostic, I guess you could say. Nentir Vale wasn't a setting, but a place that could be dropped into a setting. Arkhosia & Bael Turag were racial background fluff.
There are plenty of good references in this thread that acknowledge that 4E did bad things to the D&D fanbase. But you seem to be failing to make a distinction between someone like me who was happy to be vocal with exactly what I found wrong with 4E and people who just didn't want to play it.That was most of the phenomenon, yes. It was loud (if you were listening), it was acrimonious gate-keeping, but it was not a lot of people.
Most fans, according to WotC's own research, didn't have some huge over-reaction to or preference for one edition over another
No, that was YOU saying I made the 4E collapse happen. Please make up your mind. I claim to speak for me and me only. But it is easy to observe that when others spoke for themselves they didn't have much attraction to 4E. (As you just said, they didn't care).Vocal minorities always claim to be speaking for one, yes
PFFF total red herring. You can dig around and find numerous quotes from me about how trivial a niche the TTRPG market really is. But that has nothing to do with the conversation. What should be obvious is that the context here is "within the gamer community".The majority - 7.4 billion of them - didn't play D&D when it was 3e, still didn't play it when it was 4e, and didn't play PF1, either. They still don't.
Yeah, good times.It may seem so, now, but at the time, the edition war had the hard edges of an existential struggle. Like if your side didn't win, the game would be ruined forever. ;P
Sour grapes. You can sit here all day and say that 1+1=3 and I can't force you to retract it. I won't tilt at your windmill of market force denial.The market for a cult IP franchise, like D&D was between the fad & come-back, is actually a pretty sensitive & fraught thing.
Well, it will. But, ultimately, the measure of how it stands on its merits will be judged by its popularity.By the same token, any attempts to validate or condemn PF2 by appealing to popularity are pretty comical.
Let the game stand on it's merits.
The fanbase is made up of people, they reacted. The game didn't do things to them, it was just a game, different in some ways than it had been.There are plenty of good references in this thread that acknowledge that 4E did bad things to the D&D fanbase.
Even within the community of gamers, TTRPGs are a tiny corner compared to CCGs, MMOs, and videogames.You can dig around and find numerous quotes from me about how trivial a niche the TTRPG market really is. But that has nothing to do with the conversation. What should be obvious is that the context here is "within the gamer community".
The recent "gatekeeping" thread is interesting, in that regard. Seems some of the growth is D&D-as-entertainment, watched instead of played. And, again, weirdly, some folks have a problem with that and want to deny this new, perhaps large/fast-growing segment, acknowledgement within the community.(Of course there is a whole separate conversation about how 5E is truly growing the hobby, but you can find those threads elsewhere.)
Edition warriors acted like it was.Was it an "existential struggle"?
Most fans simply weren't edition warriors - as WotC's own research concluded.Or was it a time when most fans didn't even have a preference?
What about a game that 1000 people try, 100 of them buy, that makes 25 of them happy, vs a game 5 people try, that makes 4 of them happy, but only one of them buys it?I take this, I suppose arbitrary, position that a game that makes 25 people happy is "better" than a game that makes 4 people happy.
Paizo's business success will certainly rest on it selling enough, for their model.Well, it will. But, ultimately, the measure of how it stands on its merits will be judged by its popularity.