It was a long bank holiday weekend here in the UK, and I sent most of it in the (rare) sun eating BBQ; there were two big Pathfinder 2 blog posts which went up in the meantime. The first dealt with armour and shields; the other was our first look at the new Paladin class! 
		
		
	
	
		
	
		
	
				
			
- Armor now affects Touch AC; each has a different bonus for AD and TAC.
- Studded leather +2 AC, +0 TAC
 - Chain shirt +2 AC, +1 TAC, noisy
 
 - Armor has traits, such as "noisy".
 - Armor has a Dex mod cap to AC, penalties to STR/Dex/Con skill checks, a Speed penalty, and a Bulk value.
 - Potency Runes -- Items can be enhanced with potency runes.
- Bonuses to attack rolls, increase on number of damage dice (weapons)
 - Bonus to AC, TAC, and saving throws (armor)
 - Example studded leather with +3 armor potency rune gives +5 AC, +3 TAC, and +3 to your saves.
 - Potency runes can be upgraded.
 
 - Shields -- requires an action to use and gain an AC and TAC bonus for one round.
 - Other gear -- gear has quality levels (poor -2, expert +1, master +2)
 - Interact -- this is a new action, used for grabbing objects, opening doors, drawing weapons, etc.
 
- Paladins! Apparently the most contentious class.
 - Core rules have lawful good paladins only (others may appear in other products)
 - Paladin's Code -- paladins must follow their code, or lose their Spell Point pool and righteous ally class feature.
 - Oaths are feats and include Fiendsbane Oath (constant damage to fiends, block their dimensional travel)
 - Class features and feats --
- Retributive strike (1st level) -- counterattacks and enfeebles a foe
 - Lay on hands (1st level) -- single action healing spell which also gives a one-round AC bonus
 - Divine Grace (2nd level) -- saving throw boost
 - Righteous ally (3rd level) -- house a holy spirit in a weapon or steed
 - Aura of Courage (4th level) -- reduce the frightened condition
 - Attack of Opportunity (6th level) -- presumably the basic AoO action
 - Second Ally (8th level) -- gain a second righteous ally
 - Aura of Righteousness (14th level) -- resist evil damage
 - Hero's defiance (19th level) -- keep standing at 0 HP
 
 - Litanies -- single action spells, verbal, last one round.
- Litany of righteousness -- weakens enemy to your allies' attacks
 - Litany against sloth -- slows the enemy, costing reactions or actions
 
 
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  It is like you have never watched a single episode of the 1966 Batman TV series (binge watching it is clearly a requirement for anyone who wants to play a paladin, DM a paladin, or be in a party with one).