OOC:
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Initiative
Kelvyn
Jamir
Goblins
Nuko
Thrindar
(as before, those who beat the goblins in initiative (Kelvyn and Jamir) will get to act first while the goblins are flat-footed, then I will take the goblin turn, then all the players will receive a turn)
Begin player turns: Jamir, Kelvyn
Goblin Commando: Def ??, CDCB +?, HP ??/??, DR 3/armor (st. leather), Fort ??, Ref ??, Will ??, Melee horsechopper+? (?d?+?/CDDC +?), Ranged +? (?d?+?/CDDC +?), CMB ??, CMD ??
Goblin 1: Def 14, HP -9/6 (dying), DR 2/armor (leather), CDCB +?, Fort ??, Ref +2, Will ??, Melee dogslicer+2 (1d4/CDDC +?), Ranged shortbow +? (?d?+?/CDDC +?), CMB +?, CMD ??
Goblin 2: Def 14, HP ?/6, DR 2/armor (leather), CDCB +?, Fort ??, Ref +2, Will ??, Melee dogslicer+2 (1d4/CDDC +?), Ranged shortbow +? (?d?+?/CDDC +?), CMB +?, CMD ??
Goblin 3: Def 14, HP ?/6, DR 2/armor (leather), CDCB +?, Fort ??, Ref +2, Will ??, Melee dogslicer+2 (1d4/CDDC +?), Ranged shortbow +? (?d?+?/CDDC +?), CMB +?, CMD ??
[MENTION=24234]kinem[/MENTION]: remember that with armor as dr rules, you don't need to roll to confirm. The target instead makes a critical defense check based on the critical defense DC of your attack (Critical defense DC = critical hit roll + 1/2 attacker's base attack bonus + 1 for each critical feat + 1 for each size category larger attacker is than target). The DC for that attack, since it was a natural 20 is 22 + 0 + 0 + 1 = 23. The goblin rolled a 22 and failed the check so the critical hit was successful!
Note in cases where the attack is vs. touch AC, the target does not get to add its shield modifier to its critical defense check, and in cases where DR does not apply to the attack, the target does not get to add its DR to the check. So the goblin was only allowed to roll using Dex and deflection, a highly advantageous situation for this attack!
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