[Pathfinder] Hewligan's Rise of the Runelords: The Hook Mountain Massacre

"Gozreh's hoary beard!! Here they come!"

Whitefire blazes brightly with the intensity of the man that wields it. Jokad slips to one side of the open door and 'readies' to AT the first ogre to emerge.

He signals for the rangers to spread out and ready their bows. He smiles evilly at Kael and says, "When you see something, lob one of those fireballs in there."

[sblock] Jokad readies to attack with his sword, using PWR AT and VITAL STRIKE. AT +12 to hit, dmg 2d8+11 +d6 fire

Hit AC 21, dmg 14 sword (pathetic) + 2 fire
Roll Lookup [/sblock]

AC 22, HPs 72
 

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Jovik's eyes light up. "Yeah hit them with the fireball. Same drill as in the barn Kael." says Jovik. He slaps Jokad on the shoulder and flashes a smile as he runs up to the hallway, taking position just to the side of the hallway entrance, ready to strike as an ogre comes through right after Kael's fireball.
 

Danth whispers the words to a spell as he hears the enemy coming, summoning Sarenae's favor to aid him in the coming melee.


AC: 22/24 vrs. EVIL, Hit Points: 56/56

Cast Divine Favor, giving Danth a +2 attack and damage bonus

Magic Circle vrs Evil in effect, duration <70 minutes (remember everyone within 10' of Danth gets +2 to AC and Saves vrs EVIL)
Divine Favor in effect, duration 10 rounds

[sblock=Spells Prepared]
- Level 0: Detect Magic, Light, Guidance, Read Magic
- Level 1: Command, Bless, Shield of Faith, Divine Favor + (d) Cure Light Wounds
- Level 2: Deific Vengeance (CD), Hold Person, Lesser Restoration x 2 (normally Resist Energy, Silence) + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light
- Level 4: Restoration x 2 (normally Holy Smite, Summon Monster IV) + (d) Fire Shield
[/sblock]
 

The room you are in is 45' by 15' (so 9 squares wide by 3 deep).
E is Empty, J is Jokad, V is Jovik, K is Kael, D is Danth, M is Mal, O is Ogre-kin, and so on... S is Sofa, as the room has a sofa to the left:

E E E V O E E E E
E S S E E E E E E
E E E D K J E E E

The Ogre comes charging along the corridor that runs along the top left wall of the room. You can hear him coming, although through the open door (on the grid spot showing the O above) all you see at first is a long hall leading north, with three doors off of it, and the gap to the left immediately after the open door where the ogre appears to be running.

Then he appears in the doorway. A massive male, naked from the waist down, but wearing some animal hide armour on his top half. His right hand holds a large ogre hook, rusty and stained. Although he appears to run as fast as you would expect, his gait has an akward limp. Hair grows lopsided from the right side of his head, rather than from the top of his head, and his face is screwed up in a grimace of anger. He appears to have a vestigial twin protruding from the side of his neck, an infant like horror that mewls and babbles. Two very large rats, as large as Mal, follow him into the room.

OOC: COMBAT!
 

Kael AC: 20; Mal AC: 26; Spells Remaning - 1: 5; 2: 6; 3: 3

Kael hard formed the thought within his mind, using whatever spatial sense that spellcasters have, so as to restrict the scope and effect of his spell to be a detriment to their foes, yet not so much to themselves, and thusly he drops the fireball in behind the ogre-kin. Within the corridor from whence it came, a cacophony of eldritch flame bursts forth, trying to engulf the foe and, hopefully, leave the nimble Jovik unharmed.

[sblock=ooc]
Initiative (1d20+2=21)
Fireball, Reflex for half (DC 16) (6d6=16)

Basically, I threw the fireball in the corridor so that it's radius wouldn't hit myself and those who are not Jovik. ;)
[/sblock]
 


Danth steps forward, and slashes at the ogre with Crimson Dawn.



AC: 22/24 vrs. EVIL, Hit Points: 56/56

5' step forward
Initiative: 03
Crimson Dawn vrs Ogre: 22
Damage: 12 (6 + 6 fire)

Magic Circle vrs Evil in effect, duration <70 minutes (remember everyone within 10' of Danth gets +2 to AC and Saves vrs EVIL)
Divine Favor in effect, round 1 of 10 (+2 attack and damage bonus)

[sblock=Spells Prepared]
- Level 0: Detect Magic, Light, Guidance, Read Magic
- Level 1: Command, Bless, Shield of Faith, Divine Favor + (d) Cure Light Wounds
- Level 2: Deific Vengeance (CD), Hold Person, Lesser Restoration x 2 (normally Resist Energy, Silence) + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light
- Level 4: Restoration x 2 (normally Holy Smite, Summon Monster IV) + (d) Fire Shield
[/sblock]
 

Init Order: Jovik (21) (note - waiting for Kael's action), Kael (21), Chuckles & Drooler (the donkey rats) (13), Hucker Graul (10), Danth (3), Jokad (DEAD LAST BABY!)

Kael sends the bead of the fireball spinning past Hucker and his rats, and off into the hall behind them. Hucker grins. His malformed twin grins.

"MISSED!" he grunts.

The fireball explodes. Jovik, already moving forward, deftly ducks the exploding, roiling wave of fire.

Neither Hucker, nor his two giant rats, are quite so quick or prepared. (failed reflex saves).

The fire sweeps over them and into the room. It sets fire to the edge of the sofa, and then almost as quickly is gone. The giant ogre still stands, his armour smouldering. His two rat-things are still alive too, although they look like the fire hurt them.

Hucker isn't laughing.

Jovik waits for the blast from the fireball to go off. he moves quickly though even as the heat hits his face, ducking the blast, as he come up behind the ogre sinking both daggers deep into his back.

Hucker screams in rage and pain. Behind him the house erupts into chaos, as further crude voices are raised in rage and concern.

Hucker shouts commands at his two rat things. They both pounce on Jovik.

The first rat hits hard, biting into Jovik's arm. The rogue manages to swing the second one off of him and back into the wall.

OOC: Jovik hit for hp damage

Before Jovik even has time to catch his breath, Hucker is on him. Jovik is flanked, and he knows it. He needs one of his friends to come up here pretty damn soon to level things out.

Hucker is on him, swinging like a raging bull. The whole time slobbering out threats and curses.

The ogre hook digs in hard to Jovik's side. He screams in shock and pain as the curved blade bites in deep.

OOC: Jovik is hit for 21 hp

Danth, seeing his friend falter, is suddenly there, at Jovik's side, evening up the numbers. He slashes with Crimson Dawn at the huge beast, not knowing quite where to hit. He decides on the vestigial twin. Just anything to shut the little prat up.

Crimson Dawn finds its target, slicing the head off the little twin. Hucker stiffens, blood squirting out of the raw wound on his shoulder. A look of dumb shock on his face is relaced for just a brief second by complete lucidity and comprehension. He falls over, dead.

OOC: Jovik now at -27hp
OOC: Hucker Dead

Jokad to go - can only really attack a rat at the moment. Oh, the glamour!
 

Jokad was hoping to wait for the ogre to come to him but his friends had other plans. Unfortunately, Jovik's eagerness got him a nasty gash. Too late to take the brunt of the attack, the big shoanti moves to clean up the rat-like pets and be in a better position to face the rest of the family when they come.


OOC: Jokad would like to move into a position where he can threaten both rats (5' step preferable, if possible). He then will attack the most wounded rat first.

[sblock]http://invisiblecastle.com/roller/view/2399546/
Hit AC 32 (pos crit!) for 12 sword + 6 fire

Crit confirm Roll Lookup
Hit AC 29 for 17 sword

total = 35 damage to one rat

hopefully CLEAVE unto 2nd rat...
Roll Lookup
Hmmm... only hit AC 14 for 13 sword + 2 fire

If he only need to make a 5' step, his iterative attack...
Roll Lookup
Hit AC 16 for 19 sword + 1 fire [/sblock]

AC 22, 72/72 HPs
 

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