[Pathfinder] Hewligan's Rise of the Runelords: The Hook Mountain Massacre


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OOC: Kael, man you are SO much more than a fireball machine to this party. That said, damn you are wicked with those things. And really you are our best and only option for laying down smack in a wide area.


Jovik takes a look down the hall and grins. "Hey Danth, looks like Sarenrae has a few more customers. And these are especially UGLY customers. of course they aren't as ugly as that big fat one at the back. Hey Mammy! I've seen hagfish prettier than you. They smell better too!" calls out Jovik.

Jovik then runs down the hall, rolling under the first zombie, around the second, side stepping the last as he slides under the floating Mammy, springing up to stab at one of the images.


[sblock]
Init
1d20+8=17

Acrobatics
Tumble full speed down the hall (DC 25 no problem)
1d20+14=28

Reflex save for Kael's fireball ;)
1d20+11=16
Makes it for THIS combat :D

Attack on a Mammy image: Image number 1d6=5 (yes random)

Attack
1d20+11=17, 1d4+2+1d6+4d6=16

[/sblock]
 

Danth steps forward and again calls upon the blessings of Sarenae. A reddish gold light pulses out from the cleric, engulfing his companions and the enemy. While those who count themselves among the living feel their wounds mend, those that are walking dead are weakened as the power binding them to unlife begins to unravel before the power of the Dawnflower.

The archon floats overhead, its light rays lashing out toward the many images of Big Momma!



AC: 22/24 vrs. EVIL, Hit Points: 56/56
4 of 6 channel energy uses remaining

INITIATIVE: 17

Danth channels energy, healing ALL living 14 points of damage each (this unfortunately includes Mammy, though since Danth has high initiative, it shouldn't hurt us at all.), and causing 21 points of damage to ALL undead (includes Sun's Blessing domain power)

Archon Light Ray #1: Ranged Touch Attack 19 for 3 damage.
Archon Light Ray #2: Ranged Touch Attack 15 for 5 damage.

(Low damage may suck, but they should take out some mirror images.)


Spells in Effect
- Magic Circle vrs Evil, duration <70 minutes (remember everyone within 10' of Danth gets +2 to AC and Saves vrs EVIL)
- Divine Favor on self, round 10 of 10 (+2 attack and damage bonus)
- Summon Monster III, round 4 of 7

[sblock=Spells Prepared]
- Level 0: Detect Magic, Light, Guidance, Read Magic
- Level 1: Command, Bless, Shield of Faith, Divine Favor + (d) Cure Light Wounds
- Level 2: Deific Vengeance (CD), Hold Person, Lesser Restoration x 2 (normally Resist Energy, Silence) + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light
- Level 4: Restoration x 2 (normally Holy Smite, Summon Monster IV) + (d) Fire Shield
[/sblock]
 
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WAIT!

The stench and sounds of the approaching mass washes over him.

WAIT!

He feels the Pulse of Sarenrae's light and hears the screams of the dead.

WAIT!

The familiar blast of fire rolls down the hallway greeted by more howls and screams.

NOW!!!!

Jokad explodes into action. He tears into the nearest zombie with the contained fury of a huricane hoping to hack them down before Mammy can do much damage.

[sblock] Jokad goes after Kael at INIT 15. He roars down the hall and hacks at the lead Zombie. Hopefully jamming things up so they have to come at him one at a time.

Hit AC 21 for 13 sword + 4 fire Roll Lookup

If he happens to die, consider my 2nd listed AT as a CLEAVE attempt. That would hit AC 17 for 13 sword + 5 fire.

The above AT/Dmg do not reflect his species enemy bonus ( vs giants). If they apply please add 2 mroe to the AT and dmg rolls. [/sblock]
 
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Init Order: Jovik (17), Danth (17), Kael (15), Jokad (15), Zombies (13), Mammy (11)

Jovik's roll brings him up under Mammy, but with a zombie at his back (Jovik is flanked).

Jovik immediately springs into the attack, lancing upwards with his blade.

Mammy screams as the blade bites into her flesh. Jovik almost retches as he feels his hand sink into layers of blubber, and hears the disturbing 'pop' as if the point of his dagger has penetrated some vital part. Blood, and worse, pours over his arm as he retracts his blade.

OOC: Random roll brings up a 5! Same as Jovik, so he hits the real Mammy!

Danth steps forward and again calls upon the blessings of Sarenae. A reddish gold light pulses out from the cleric, engulfing his companions and the enemy. While those who count themselves among the living feel their wounds mend, those that are walking dead are weakened as the power binding them to unlife begins to unravel before the power of the Dawnflower.

The archon floats overhead, its light rays lashing out toward the many images of Big Momma! One of its attacks hits, extinguishing an image of the ogrekin.

NOTE: Mammy was partially healed by Danth's magic. Everyone else also heals 14hp if required.

The three zombies shudder with the blast of positive energy. Bits of loose flesh fall from them, and crude stitching comes undone in places, but the three hold and continue their attacks.

"Big boom coming," shouts Kael as he unleashes a fireball on the ogre-kin's mother. He does his best to figure out the placement to hit the most of her images as possible and, hopefully, help the others figure out where she really is at.

The fire explodes, but somehow, once again, Jovik manages to dodge the flames and shield himself from the heat. Mammy screams, and her three zombies are also hurt from the blast, but again, all three remain standing.

Jokad explodes into action. He tears into the nearest zombie with the contained fury of a huricane hoping to hack them down before Mammy can do much damage.

The first Zombie literally crumples under the fury of the attack. Its head falls from its shoulders, its chest crushed open. It fall lifeless to the floor.

OOC: required both attacks to kill it, and yes, the 12 attack roll was a hit.

The second Zombie steps forward and smashes at Jokad. Jokad easily bats away the clumsy, almost childlike attacks (miss).

The Zombie flanking Jovik slams into the rogue. Perhaps Jovik was distracted by the exploding fireball and his need to dodge, or perhaps it was the fact that the Zombie was the blind side of him, but regardless, the thing hit him, but its attack is absorbed by Jovik's armour and does no damage to the young man.

Mammy reaches down towards Jovik, and spits out a magical command word. Jovik manages to bat away her outstretched finger, and watches the chilling blue light that is unleashed from her finger bounce harmlessly off the wall. She curses and spits in rage.

OOC: Missed touch attack

OOC: Initiatives and Actions for the next round please.
 

Rd 5

Fully lost to his frenzy, Jokad knocks aside the shattered body of the first zombie and continues his punishing assault on the next unfortunate creature in his path. He has one clear thought, "Kill Momma. End this."

[sblock] INIT 15, 1st AT hit AC 16 for 15 sword + 5 fire, 2nd AT hits AC 15 for 13 sword + 2 fire Roll Lookup

Jokad will attack the next zombie until it too falls. Then move on to the 3rd and finally mammy. He will try to put himself in a position where when he drops one of these creatures he can strike at mammy (or an image with a cleave AT).

Cleave if relevant... Roll Lookup
Rolled one for each of my interative AT (use only the relevant one).

Cleave 1 = HIT AC 34 (poss crit) dmg 14 sword + 6 fire; Cleave 2 = HIT AC 21 dmg 21 sword + 4 fire

Both have a good chance of hitting. Crit confirm... HIT AC 16 for 15 hp more damage Roll Lookup

I will roll randomly for mammy or image if needed[/sblock]
 

Danth points Crimson Dawn at Mamma, and speaks a single word, carrying the weight of the Dawnflower's might along with it. "HALT!"

The archon continues to floats overhead like a large firefly, rays of light flashing down the hall toward the many images of Mamma.


AC: 22/24 vrs. EVIL, Hit Points: 56/56
4 of 6 channel energy uses remaining

INITIATIVE: 10

Cast Command. DC15 WILL Save required to resist. (Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.)

I've been forgetting the Lantern Archon's Aura of Menace: All hostiles must save vrs DC12 or be afffected! [sblock=Aura of Menace]A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.[/sblock]

Archon Light Ray #1: Ranged Touch Attack 17 for 6 damage.
Archon Light Ray #2: Ranged Touch Attack 13 for 6 damage.


Spells in Effect
- Magic Circle vrs Evil, duration <70 minutes (remember everyone within 10' of Danth gets +2 to AC and Saves vrs EVIL)
- Summon Monster III, round 5 of 7

[sblock=Spells Prepared]
- Level 0: Detect Magic, Light, Guidance, Read Magic
- Level 1: Command, Bless, Shield of Faith, Divine Favor + (d) Cure Light Wounds
- Level 2: Deific Vengeance (CD), Hold Person, Lesser Restoration x 2 (normally Resist Energy, Silence) + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light
- Level 4: Restoration x 2 (normally Holy Smite, Summon Monster IV) + (d) Fire Shield
[/sblock]
 


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