[Pathfinder] Home brew game OOC-Closed

Also, is my character IC now? I popped over to the IC thread and it looks like the halfling was discovered.

Duergrim -- Male Dwarf Diviner, 1
CR 1; Lawful Neutral Medium Humanoid; HD 1d6
HP 8; *Init +6 ; Spd 20'
Deity: n/a

* Forwarned gives +1 to Init

AC 11 (15 vs. giants), Touch 11, Flat-Footed 10
No Armor

Base Atk +0; CMB +1, CMD +3 (+7 vs. bull rush or trip)
Melee
Melee
Ranged

Abilities Str 12 (+1, 2 pp), Dex 12 (+1, 2 pp), Con 14 (+2, 2 pp), Int 15 (+2, 7 pp), Wis 14 (+2, 2 pp), Cha 8 (-1)
Saves Fort +2, Ref +1, Will +3; (all saves at +2 vs. poison, spells, spell-like abilities)

Dwarf Traits:[sblock]

  • +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
  • Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
  • Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
  • Darkvision: Dwarves can see in the dark up to 60 feet. See Vision and Light.
  • Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
  • Greed: Dwarves receive a +2 racial bonus on [FONT=&quot]Appraise[/FONT] skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
  • Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
  • Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  • Stability: Dwarves receive a +4 racial bonus to their [FONT=&quot]Combat Maneuver Defense[/FONT] when resisting a bull rush or trip attempt while standing on the ground.
  • Stonecunning: Dwarves receive a +2 bonus on [FONT=&quot]Perception[/FONT] checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
  • Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
[/sblock] Skills: Appraise +9 (+11 for items with gems/metal), Linguistics +6, Profession (Barrister/Solicitor) +6, Spellcraft +6; cc (0 ranks) Perception +2 (+4 to notice unusual stonework)

Feats:
Improved Initiative

Languages Common, Dwarven, Draconic, Giant.

Class Abilities: Arcane bond, arcane school, cantrips, Scribe Scroll

Forewarned
(Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1).

Diviner's Fortune
[5/day](Sp):When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Familiar: Raven


Diviner Spells Prepared -- 3/2; DC 12 + Spell Level
*Cantrips (DC 12) -- read magic, detect magic, prestidigitation
*1st Level (DC 13) -- comprehend languages, summon monster I

Barred Schools: Necromancy, Evocation

Diviner Spell Book –
Cantrips: All
1st Level: comprehend languages, grease, mage armor, magic weapon, summon monster I

Possessions:
 
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Going to let someone else answer Songdragon's character "Ginny" Braxs cares no bit one way or the other, but

I am intrigued a ritual to brainwash guardsmen. So did we kill two real city guard then not dressed up thieves?

HM
 

@ Gandalf: I apologize if this was previously addressed, but will you be allowing players to select Traits, and if so, how many? :)

It was not previously addressed, and no. I'm sorry to have to say no, but it's not in the core rulebook, which everyone else based their characters off of, so then it would give your character an advantage over them. Also as my first time DMing I'm still learning, so it would be easier for me, but that is a smaller concern.

@HM

Yes and no. That is all I will disclose at this time. :)
 

ok...

I know I said that I probably wouldn't have more questions earlier in the thread, but as HM said, I do, how do you switch the title of the thread to Recruitment Closed, or don't you? I'm not sure how to do that and would like to if possible so some help would be great! :)
 

NP GM :D

You take and edit post #1 in this thread. You need to go advanced to get the title to appear and you change it then.

BTW everyone here knows about the Living Pathfinder World thatis in the making right. Please stop into are social group to help us create a hole new world to play PF in.

EN World D&D / RPG News - Living Pathfinder

HM
 




Have heard from: HolyMan, ghostcat


have not heard from:

Tailspinner or HeroBizkit, Songdragon left, I guess I can NPC WD's character for a healer until we can find another. I'm kind of glad that I didn't exit his character yet, Yabanjin has been on recently, so I'll switch his character to full NPC so I can give information to you all or hints, also I like the character :) and Aleeshot quit a while ago.
 
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you could try re-recuriting I saw VV was looking to get into another game. If we got two more a cleric and another warrior type that would give us four pc's and you NPCing the wizard.

HM
 

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