wayne62682
First Post
Back when the Beta came out, we tried two campaigns, one from levels 1-3, and one from levels 6-10. I didn't run either game, but I played in both. What my group saw firmly set us against using Pathfinder for our fantasy gaming. We found all the issues of 3.5 were still present, just magnified in intensity. Casters still dominated over all other characters, the mathematical progression and scaling of the system was still broken, items were still the core of a character, PCs were orders of magnitide more powerful than a standard equal level monster, prepping a session was still a chore, and the focus of the system is on system mastery and tweaking out a character. All of these things were reasons we left 3.5, and Pathfinder cranked them all up to the X-treme of 58 on the dial (at least in our experience). In addition, the art for Pathfinder really rubs me the wrong way (its a weird combination of anime, comic book, and WOW-like art that completely pulls me out of the game and makes me cringe at its awfulness).
This pretty much sums up what I thought when reading it (I never played it, and I liked 3.5 and didn't see anything wrong with it until I started lurking on forums and reading how overpowered casters were).
I find 4E to be the system that, IMO, really captures what D&D should have been all along. I don't agree with everything that it has (for instance, I think you get far too little uses of your encounter/daily powers because WotC erred on the side of caution too much), nor do I agree with all of WotC's decisions, but 4E is D&D to me.