Pathfinder 1E Pathfinder Just Keeps Looking Better

Okay, there's some good news and some bad news.

The good news is you're John Cusack. Look at yourself:
cusack.jpg


You're a good looking dude.

The bad news is that John Cusack plays F.A.T.A.L.

Roll for wang size, Cusack!
Damnit, I can't give you any XP for your exchange with Remathilis!

Someone cover me? ;)
 

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Yep. Toss in Trailblazer and things get better still.

I'm writing stuff for the first times in years, based on how easy Trailblazer is making things.

Works for vanilla 3.5E as well as Pathfinder.

I'm stoked for the release of both, but am likely to work mainly with Trailblazer to begin with.
 


Any new system I adopt will need to be significantly simpler than 3.5e. In particular it must have fast combat, and PCs must be easy to generate and 'maintain' for my less math-inclined players; eg no having to choose skill point allocation every level for every class, or having to make optimised feat choices not to suck.

I haven't heard any indication that Pathfinder does this, it seems very much a number-cruncher's game in the 3e mould.
 


For me it's all about OD&D, The Fantasy Trip, Powers & Perils, and GURPS right now.

I'm a huge GURPS fan. I've never really played OD&D and what is the Fantasy Trip? Is that the proto-GURPS that SJ designed a long time ago?

The one that makes me most curious is Powers and Perils. I bought it a long time ago, made a couple of characters, but never played it.
 

I'm writing stuff for the first times in years, based on how easy Trailblazer is making things.

Works for vanilla 3.5E as well as Pathfinder.

I'm stoked for the release of both, but am likely to work mainly with Trailblazer to begin with.

Seriously. I'm a big Paizo fan and I'm excited about the release of the final ruleset, but since Wulf gave us that preview of Trailblazer I'm actually more excited about THAT than I am Pathfinder. I plan on using some of the stuff in Trailblazer to tweak my Pathfinder game. Rules Kit-bashing AWESOMENESS.
 

Any new system I adopt will need to be significantly simpler than 3.5e. In particular it must have fast combat, and PCs must be easy to generate and 'maintain' for my less math-inclined players; eg no having to choose skill point allocation every level for every class, or having to make optimised feat choices not to suck.

I haven't heard any indication that Pathfinder does this, it seems very much a number-cruncher's game in the 3e mould.


I'm with you on this. I hope Pathfinder is a success for Paizo and players who really like the 3E style of game but there is too much complexity for D&D style gaming for me. I can get my complexity/simulationist fix from GURPS. For D&D style exploration/quick combat games I am developing my own version (everyone's a game designer these days:)) and looking forward to trying WFRP 2E very soon.
 


It is worth noting that the Trailblazer preview is still available as a free download.

While I may not agree with Wulf's arguments on some matters I found them to be at least worth consideration. Other ideas are being used enthusiastically. :) (Pretty much everything except the ten minute adventuring day article has been absorbed - Three out of four, a better ratio than most.)

I have been using his encounter budgeting since he first described it on these boards. It does seem to work more smoothly than the standard CR system.

The Auld Grump
 

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