Pathfinder 1E Pathfinder outselling D&D

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It's a daily, a rogue is a striker, it's not OP. My ranger single shots enemies each pop with a daily routinely. Spreading damage around is good and blinding enemies, but not THAT good. It's a daily, for frig's sake.
Yes, it is a daily. As such, it can be compared to other dailies, and thus can found OP in comparison to them.
Oh wait, I guess because essentials people don't have any it's not fair that o-classes can, you know, actually do something spectacular once a day.
Vitriolic snipe#1. I think I'll keep count.

Our DM never once complained that it was OP in the three years our rogue has been using it. In fact, I don't think he's even commented on it once, other than to flourish up some interesting fluff to give it some colour. That's what D&D is SUPPOSED to be like.
So, for some reason, you can't color it now?
Now it's just...whoah, these dudes are blind for a turn? Wow, colour me impressed. I'd rather two enemies were bloodied or two dead or one solo dead, because that's the way 4e works. Dead is the best condition. Blind? For a round? not so much. I bet 1/2 the rogues will retrain out of it.
Yeah, but you weren't likely to be applying "Dead" to that many targets with a single turn, and if it was only one or two enemies in the area, why use BB anyway? Also #2.
This is notwithstanding the fact that there will be some other new daily that will take its place, and the whole rat race of people calling it to be nerfed will start over again. Weeee, ain't it fun!!
#3. And a few lines ago, weren't you mad about a daily not being that good? Now there's gonna be a new good one and that's bad?
I DO like balance, but not more than picking effective powers and options to make my character viable at his job, heroic even. A rogue daily that essentially amounts to throwing dust in the eyes is something I could presumably do in real life, without any training whatsoever.
Try it sometime. In six seconds, against multiple opponents who are trying to make you dead. Also, #4.

Yeah, real impressive for a "striker" daily there. And it's not with sand, it's with a throwing dagger he's hitting all those guys. In the eyes. Now it's only Dex damage? Puhleeeze.
#5. These are stacking up quicker than I thought they would. It's a shame, this thread was actually civil for a long time.

As for Snarling Wolf Stance, I used it twice before it was nerfed, and my DM started to think, hmmm, yes this is quite possibly too good for a l5 daily considering how many MBAs it can generate. Thing is, post-nerf, it's not really that good. I retrained it out because I like dailies that kill stuff faster, not those that spread around damage. My task as a striker is to kill the high-value targets quickly, not parade around in the middle of melee screaming "hit me" with my immediate interrupt, which, by the way, is much better used with Disruptive Strike and so on. (I currently have three immediate action powers as a hybrid warlord).
So, top dog power gets nerfed, and then it suddenly isn't the go-to choice for that level? Sounds like it worked.

I never disagreed that SWS needed to be reined in, I just thought it was underhanded and slimy for them to publish a book with the exact same errata for the EXACT same power, except the ranged version, less than a month after I spent good money on that book. Which, indidentally, has gathered dust on my shelf ever since. Let's save the rain forest a bit, and skip out on buying these pre-obsolete books, shall we? I don't like wanton waste, and that's what wizards does with their splat books. It's called pre-planned obsolescence in capitalism, look it up if you don't believe me. The only galling thing is the ridiculously low threshold on the half-life of these books that some of you appear to be willing to tolerate. I'm not.
What with the pseudo-conspiracy bit there, I'm counting this as #6 and #7. Also, we have wildly differing opinions on what makes a book obsolete.

As for your other comments Re : Balance. If two things are perfectly balanced, yes, there is homogeneity there.
Dannger: you know, balance and homogeneity are not the same thing.
Gorgoroth: Nuh-uh!
All things are not created equal, nor should they be. Part of what makes your character special is the combination of flavor vs effectiveness.
No. Flavor vs Effectiveness is a terrible paradigm, and should culled whenever found. I don't even know why I'd have to explain that.
Yes, I am an elitist.
Oh, that's why.
Finding the right balance there is somewhat subjective, but there will always be more powerful options and unlike Mao, I don't believe in culling the best and brightest, keeping the best down for the sake of not offending the weak.
This one was really good Hyperbolic Vitriol. #8. Next you should try to compare balance to the Holocaust, or maybe the Spanish Inquisition. I'm sure you would look very rational and reasonable while doing so.

We have a player who plays a druid in our game, level 12, and hasn't even chosen a PP yet. He could barely care about the game, enough to read the links about optimizing his guy. Well, guess what, he plays the game and can't hit anything, and when he does, he barely does any damage and you can just tell it's not a fun experience for him.
I keep reading this, because by context it seems like it should somehow be an indictment against the game, but all I can think is, "This guy is having this much of a problem, and no one in your group is willing to take a few minutes and help him out?"

Every time I've made a character for a new player, taking their suggestions or even just tweaking their stats and powers around a bit, they've come to realize I was right (all I did, really, was look up the ratings in the char op guides and pick ones that went along with the flavour and weapons desired). Optimizing implies there are stronger and weaker options.
So, you do it for those guys but not the druid player.
If there weren't, just give us pre-rolled characters and call the game Pokemon instead of D&D.
It's funny, because it's #9, and because Pokemon doesn't have that level of balance! It's like a one-two punch of Insult and Ignorance!

I actually enjoy picking up those combinations that merge well together but aren't eggregiously broken or begging for a house rule, because I want to play a game that works for all parties involved (including the DM).
Except the druid's player. Screw that guy.
But being in a mixed party with characters who built their characters badly is...somewhat, well, annoying. It's like being teamed up at school with weak or fat kids in a group. I used to be the fat kid that nobody wanted to team with. Now I've fixed those problems and optimized myself. I don't see why I shouldn't wince when I see pathetic swordsmen get slaughtered, even more so when they team up with me and aren't pulling their weight. Yes, I am an elitist.

"The fields are littered with the corpses of middling swordsmen." -Octavian, Rome (HBO).
So, you hate being paired with weaker characters, but you also hate the balance that brings them closer in line to your character. Sounds like it must be really hard to be you.
 

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Considering that Paizo has taken a more firm stance on errata in recent times, I'm not sure if Pathfinder is going to remain a safe haven for those unhappy about WotC's errata.
With the exception of the recent nerf to brass knuckles, I'm rather happy about this.
 

No, it's not the most successful game ever sold.

Which one is?

And even WoW is now free to play until level 20. It will grow larger than 20 free levels.
That's not the point.

Trial periods in MMOs (bounded by time or level limits) are nothing new. They're not even new to WoW. The "free-to-play" model only exists if the game itself is free to play, forever (no subscription fee) but charges money (typically via microtransactions) for added perks. WoW is not an example of free-to-play, and will not be no matter how much of the early game experience they make free.

The whole idea of one giant game then "everyone else" is merely a snapshot of the current young and growing MMORPG market.
That the MMORPG market is growing is arguable. It is certainly not at its largest period of growth - that is likely behind us. And "young" is a relative term. Subcription-based MMOs have been around for more than 15 years now. That's generations in terms of digital entertainment. The MMO market is more mature than you give it credit for.

And, despite what some people think, the MMORPG market is still young.
Again, fifteen years.

Also, the "everyone else" portion of the MMORPG market adds up to a very large number.
Yes.

That doesn't have any bearing on what we're talking about.

Eve online isn't WoW's biggest, strongest or most successful competitor either.
That's not why I mentioned EVE.

I brought it up because EVE is an example of a subscription-based MMO with a WoW-esque subscriber structure. It is an exception to the "WoW and everyone else" rule.

I don't know that I'd argue that WoW and EVE are competitors, though. Not in the same way that Warhammer Online and WoW are/were competitors.

There's always been times when a young industry has had the "one star company", then everyone else. Atari, Nintendo, Sony ruled the game industry at various times.
Yes, and they traded off that rule. I never said that WoW would rule forever. I said that there would always be one (perhaps two) MMORPGs that would dwarf the competition, because that's just how this market works.

But, you'll never see that kind of domination in market share again in the video game sector.
You don't believe me when I say that the MMORPG industry will have one or two giants and a bunch of wannabes, but then you bring up video games?

For a decade, it was a two-giant arena. There was Nintendo, and there was Sega. Then Sega was replaced, by Sony. Then Microsoft clawed its way onto the scene, and now we have three giants. Except that didn't last long. Nintendo gave up on trying to compete directly with Sony and Microsoft within a single generation, and decided that it was going to market itself as its own thing; their whole strategy was to convince people that they needed a hardcore console - a choice between the 360 and the PS3 - and a casual console, and they made themselves out to be the only choice in that arena.

In other words, Nintendo recognized that trying to compete with the hardcore console giants was a losing battle, so they developed their own model going forward.

For further evidence, look at dedicated handheld consoles. Nintendo dominated this arena until recently, and Sony has been having a hell of a time getting consumers to buy into the PSP line.

And, of course, that doesn't even begin to acknowledge the added incentive for customers to consolidate around a single game that social experiences like MMOs provide.
 
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Espeically as none of it is improving the classes, just weakening them.
Make sure that when you make a claim that its actually true because in this case it isn't.
It's a daily, a rogue is a striker, it's not OP.
Actually if you read the Player's Handbook very carefully you will realize that they never actually designed classes with one role in mind.
 
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Let's save the rain forest a bit, and skip out on buying these pre-obsolete books, shall we? I don't like wanton waste, and that's what wizards does with their splat books. It's called pre-planned obsolescence in capitalism, look it up if you don't believe me. The only galling thing is the ridiculously low threshold on the half-life of these books that some of you appear to be willing to tolerate. I'm not.

What's really galling is that nobody saw this vast obsolescence conspiracy coming after 3.5. They should just release the version of the game that doesn't need errata first and be done with it.
 

Umm, what? We are playing an exception based game, every new expansion whether it be for 4e, 3.5, 3e, Pathfinder what have you will break the previous rules in some fashion, which means that previous information can now be vastly overpowered or underpowered because of the "new" information.
 

Also, if you are forced to "re-spec" your character 3 times per tier because you keep getting hit with the nerf bat, you probably deserved it. I've never played a character that had to be significantly altered more than twice, and I make some ridiculous stuff. I can only imagine the sort of monster you must have created.
So needing to "significantly" alter a character is a reasonable expectation, so long as it isn't more than twice....

gotcha
 

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