So you admit that much of the gaming community agrees with me?
Absolutely.
Sure, I'll admit that some people want constant errata, but the point is the others aren't stupid; it's an entirely reasonable position to want to play a stable game, suboptimal though it may be, instead of a game that is constantly changing.
It is, and it's
eminently reasonable to want to play a perfect game. But D&D is not perfect, and the inconvenience that errata imposes is about as minor as an inconvenience can be.
I hate to draw MMO comparisons, but in this case it's apt - online games are one of the few examples we have of "living" games. When a game like WoW receives a patch -
especially a balance patch - there are those who throw absolute fits. Their character was nerfed, their build is broken, their exploit is gone. But they continue to provide these balance patches anyway.
Why?
Because they improve the game. Because the majority of players are, on the whole, happy that their game is being improved. Because those who decide to ragequit over a balance fix were going to ragequit over
something eventually anyway, and the game is better off getting rid of them sooner than later.
So yes, it's reasonable to want to play a stable game. It's also reasonable to expect that those who would rather play a stable game take a breath and come to terms with the idea of rules updates, because on the whole they do more good than harm.
A tabletop RPG is not a MMORPG. It's not fundamentally important that we all use the same rules.
Except when it is important, such as in organized play.
But using all the same rules isn't the point. After all, when 4e came out everyone was using identical sets of rules, too. The point is that the game can be
made better.
Nor does or can WotC address all the problems in every person's game, because each person will have different problems.
No, but they try to address the ones that they feel are reasonable to address, with special attention paid to rules that receive more complaints than others.
If the game is unimportant, then why is ridiculous to quit for any reason or none? Certainly a small inconvenience will cause me to make changes in my life about unimportant things.
I'm saying that the scale of inconvenience is so minor as to make it
weird to stop playing a game that you would otherwise enjoy over it.
I mean, if it's a straw-that-broke-the-camel's-back thing (like in Gorgoroth's case), then that's no big deal. You would have eventually quit anyway.
In any case, it's not a rule, it's the continuous change in rules, making everything you know potentially obsolete.
The difference between practice and potential is important, here.
I don't change my operating system because it's interesting to see what's changing and keep up with the cutting edge. But I understand why people might want their computer to actually work, consistently and in the same way. I'm a computer geek; some people actually just use the darn things.
And it's this mentality which has resulted in IE6's stubborn refusal to die a long-overdue death, which has in turn hampered the entire field of web development.
If someone wants to play a constantly changing beta version of D&D, that's fine. But there's some people who don't.
"Constantly changing" and "beta" are not one and the same.
You're offering as a reward what many people don't want, a game that continually changes under their feet.
No, I'm offering that as a reward to the people who
do want it, and telling the people who find it inconvenient that it's time to accept it, stop complaining over something so minor that is
not going to change, and move on.