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Pathfinder 1E Pathfinder Sneak Peeks (Old thread)

The Ranger preview is up at Paizo's Blog

Here's the stat block:

Harsk
Male dwarf ranger 11
LN Medium humanoid
Init +5 (+9 underground, +7 mountain); Senses darkvision 60 ft.; Perception +17
DEFENSE
AC 24, touch 15, flat-footed 19; (+6 armor, +5 Dex, +3 natural)
hp 109 (11d10+44)
Fort +10, Ref +12, Will +8; (+2 vs. poison, spells, and spell-like abilities)
Defensive Abilities defensive training (+4 AC vs. giants), evasion
OFFENSE
Spd 20 ft.
Melee +2 greataxe +15/+10/+5 (1d12+5/x3)
Ranged +1 axiomatic shock light crossbow +15/+15/+10/+5 (1d8+1 plus 1d6 electricity/17–20)
Special Attacks favored enemy (humanoid [giant] +6, undead +4, dragon +2), favored terrain (underground +4, mountain +2), hunter's bond (companions), quarry
Spells Prepared (CL 8th)
3rd—cure moderate wounds, summon nature's ally III
2nd—barkskin (already cast), bear's endurance
1st—longstrider, resist energy, speak with animals
STATISTICS
Str 14, Dex 20, Con 16, Int 10, Wis 16, Cha 6
Base Atk +11; CMB +13; CMD 28 (32 vs. bull rush and trip)
Feats Deadly Aim, Endurance, Improved Critical (light crossbow), Improved Precise Shot, Iron Will, Pinpoint Targeting, Point Blank Shot, Precise Shot, Rapid Reload, Rapid Shot
Skills Climb +16, Heal +17, Knowledge (dungeoneering) +14, Perception +17, Stealth +24, Survival +17 (+22 following tracks)
Languages Common, Dwarven
SQ swift tracker, track +5, wild empathy +9, woodland stride
Combat Gear wand of cure moderate wounds (50 charges); Other Gear +3 studded leather armor, +2 greataxe, +1 axiomatic shock light crossbow, 40 bolts, 20 silver bolts, 20 cold iron bolts, 5 adamantine bolts, belt of incredible dexterity +4, headband of inspired wisdom +2, cloak of elvenkind


For more info check out the rest of the preview which includes description about Summon Nature's Ally III.
 

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"If Harsk really wanted to ensure success, he would denote the giant as his quarry before combat begins." Sounds familiar :)
And favoured enemy applies to attack and damage, didn't used to be the case did it? (my 3E brain has atrophied...)
 


At level 20, he gets a save-or-die-effect against his favourite enemies. Huh.


I would guess it is this maybe a bit diff but from the beta


Master Hunter (Ex)

A ranger of 20th level becomes a master hunter. He can always move at full speed while using Survival to follow tracks without penalty. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 20 plus the ranger’s Wisdom modifier. A ranger can choose instead to deal an amount of nonlethal damage equal to the creature’s current hit points. A successful save negates this damage. A ranger can use this ability once per day against each favored enemy type he possesses, but not against the same creature more than once in a 24-hour period.
 

I'm liking a lot of what I see for the ranger. Ranger use to be my preferred class in 1st Ed and 2nd which I might have to go back to it now. I like the favored terrain in addition to favored enemies. Seems like there are a lot little things to make the ranger stand out when it comes to facing a specific opponent which is how a ranger should be. The rest of the changes seem to beef up the class and definitely makes them useful once more beyond 1st level.

Observations pointed out on Paizo's boards:

Goblin Dog and Auroch in Bestiary!
Humanoid [giant] confirmed!
Favoured enemy (and terrain, too) is iterative again.
Init bonus for favoured terrain is now full instead of half.
Tracking stays an integral part of the skill
Caster level and animal companion are at -1 instead of 1/2.
Better spell progression
 
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Looks like favored terrain fully affects initiative now instead of half as in beta.

Defensive training for the AC bonus vs giants is listed under defense but is not a feat so I bet it is still a dwarf racial attribute and not a racial feat option.

Favored enemy affecting both attacks and damages was in beta as well while in 3.5/3e it was just damage.
 

You can not be serious.....Valeros is obviously a fighter built by a newbie a.k.a doesn't realize how much he will get screwed by an enchanter...System Mastery for the WIN!!

System mastery takes many forms. Min/Maxing is the easiest thing to do with a game.

Min/maxing will get you the WIN, but better games of D&D are not about WINNING against the DM.
 

Ranger's animal companion is Ranger level -3 instead of 1/2 Ranger level. This isn't bad.

Though, Quarry is pretty nice as well.

I think the Ranger and the Sorceror are built way better than the Fighter. Fighter's don't get nice things I guess. :-S
 

I think the Ranger and the Sorceror are built way better than the Fighter. Fighter's don't get nice things I guess. :-S


No what your seeing is a Chang in how they did previews. The fighter was the first. They got alot of hell from him. So they go more in dept and show stuff off more now.

The fighter is fine. Unless you hated 3.5 fighter's. Many rules changed and a stat block just can't show that. The fighter gets ability, but like a wizard and his spells a fighter has his feats. a 4th level fighter get's 15 feats, 16 if human. And his pewview was showing off his feat, and his ability to move 30 feet in medium armor among other things
 

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