What DC raising property are you referring to?
DC = 10 + 5 (5th level spell) + 5 (Cha 20) +1 (Spell Focus) +1 (Greater Spell Focus) = 22
Exactly the same as 3.5. And not at all unreasonable, she has two feats dedicated to it.
On the other hand, it has already been pointed out that Valeros was built specifically to highlight certain new elements of the game and not as a max min. He has a really really low Will save. That is no reflection on this example. Particularly since Cone of Cold is a Ref save. He needs a 13. A 60% chance of failure doesn't seem unreasonable to me, and a different build could significantly cut into that.
Personally, I found it really odd that they decided to have a bloodline ability that gives a +1 DC to a metamagicked spell.
For give or take, both previews have succeeded at "highlighting certain new elements of the game."
I really don´t know. Is "can boost his/her spell DCs" really a fix or change 3.5 has needed? This doesn´t look like changes that were needed, thats just... fiddly.
Without them, you see the problem we saw in 3.x, that there's no reason to stay in the base class if there's a full caster level prestige class that offers other benefits.
I still don't get this complaint.
If you use prestige classes in your game, you are accepting the premise that the PCs will leave the base classes.
If for some reason you don't want the players to leave the base classes, then don't allow prestige classes.
The heavy mace isn't as good as the morningstar. It's worse in almost every way.
Time to rebalance the mace?
No. The mace is significantly more durable (sunder table: one-handed metal hafted vs one-handed hafted). That offers enough balance for me.
Sure, Valeros has a 60% chance of beating that reflex save, but what happens if Seoni had been an enchanter focused character instead of a blaster?
She chose both shield and mage armor...that seems bad idea due to limited spell known choices.1st (8/day, 7 remaining)—burning hands (DC 18), enlarge person, identify, mage armor, magic missile, shield
Didn't Sorc no used to be able to Quicken? Oh, I see Sorc are no longer limited by increased casting time with quicken.Feats Alertness (from familiar), Dodge, Extend Spell, Greater Spell Focus (evocation), Quicken Spell, Spell Focus (evocation), Spell Penetration, Still Spell
Wis bonus item? I don't think she needs it that badly. A bonus Con item seems more useable (for her low health).Combat Gear lesser metamagic rod of empower, potion of cure serious wounds (2), scroll of greater dispel magic, scroll of wall of force; Other Gear cloak of resistance +2, headband of mental prowess +2 (Wis and Cha),
No. I accept the premise that characters may want to leave the base classes for some particular specialty.
It's not that I don't want them to not leave the base classes. I want them to have a proper trade-off of choices. There should be something appropriately lost by giving up the base class. Good game design should avoid blatantly dominated strategies given a type of character to play.
No. The mace is significantly more durable (sunder table: one-handed metal hafted vs one-handed hafted). That offers enough balance for me.