• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Pathfinder 1E Pathfinder Sneak Peeks (Old thread)

An attendee, Pathfinderwiki, posted on their twitter page pictures of Jason Bulmahn holding the final PF book at Paizocon.

Front
Back

Note: I edited my last post completing the list of information gleaned at Paizocon by Nethys.
 
Last edited:

log in or register to remove this ad

If they removed level adjustments, I'd be interested to see what (if anything) they replaced them with. Level adjustments were a major drag on playability for monstrous races, it's true, but there needs to be some balancing factor on how they have built-in advantages over LA +0 races.
 

You don't get to be witch doctor by ordering your warriors to build bonfires and wait around for 8 hours on the chance that the party used rope trick and not fly, teleport, etc.

Just put your rope trick over a big rock or, better yet, a small stream. No tracks! No scent! No bonfires underneath.

We can play this game all day.

The point is that Twowolves is being dismissive of an extremely common and perfectly legitimate tactic available to PCs at 3rd level. It's why the spell exists. If Twowolves has a problem with rope trick, he should ban it from his game instead of concocting ridiculous screw-job counters to the players using a spell as intended.

Twowolves' goblins are not finding the PCs because the rules allow it (unless "noticeable" is a synonym for "invisible") or even because it is the most likely occurrence. His goblins are finding the PCs because he wants them to.


Ok, first off, let's stop putting words into my mouth, ok?

I never mentioned goblins or said that the Rope Trick line of spells should be banned nor nerfed. But as was pointed out, See Invisible is a 2nd level spell, just like Rope Trick. In fact, Rope Trick is an old adept/shaman/witch doctor spell dating back to 1st ed, so it's not like the theoretical non-goblins that I didn't mention wouldn't know about it and how to find it. They would be more likely to suspect a Rope Trick than a Teleport in fact.

Secondly, any NPC in one of my games does anything and everything he does because I as DM want them to so. That arguement is a total non-starter.

Finally, I never said I had a problem with Rope Trick, or wanted to ban or nerf it. I was merely pointing out legitimate ways for intellegent foes to circumvent the 15 minute adventure day, even as low as 3rd level in a game. Rope Trick/Magnificent Mansion/Tiny Hut etc are useful spells, but they are hardly a guaranteed "save game point" in D&D, and DMs who allow them to be used this way are the ones to blame for the 15 minute workday "problem".
 

If they removed level adjustments, I'd be interested to see what (if anything) they replaced them with. Level adjustments were a major drag on playability for monstrous races, it's true, but there needs to be some balancing factor on how they have built-in advantages over LA +0 races.

1.) Upping the powers of the core races.

2.) Probably going back to a 2e/4e model of "humanoid races" being different form "humanoid monsters", IE: a drow PC might not get all the racial mods and powers of a drow NPC, but he's balanced against an elf or dwarf PC.
 

Or 3) Racial levels, by far my favourite alternative, and the one I've found to be most practical and balanced. With some tweaking, mind you, but even so.

But LA, I can live with, if it's balanced right (see appendix v5, or v6 soon[?], of the Immortals Handbook, for example).

Anything but the 4e style of dealing with this stuff. Yuk. :/
 

They're not. Magic users have the most tricks of all the ponies in the valley.

But expecting one to not use magic in combat means you expect him/her to do what? Fire their crossbow/sling? Plink at someone with a wand of magic missile? Pour healing potions down the fighter's throat?

Seriously, if a class doesn't get to fulfill its function, why play it? Does the rogue ever have to say "Sorry guys, I picked a lock 5 minutes ago. Can't do it again for awhile."

I think he means make spellcasting per encounter (instesd of a single spell: all spellcasting is).

Maybe if Spellcaster had at will magic missiles or the Warlock Eldritch Blast: then he can do something while waiting.
 

Note: I edited my last post completing the list of information gleaned at Paizocon by Nethys.
Ta
This "Though Mithril armor still counts as one weight category lower, it does not do so for the purposes of proficiency. Thus Mithril Full Plate is treated as Medium armor, but the wearer will still need Heavy Armor Proficiency to use it properly." I like as well.
 

1.) Upping the powers of the core races.

That doesn't really work, because no matter how powerful you make the core races, there are going to be more powerful monsters. A Pathfinder elf isn't going to be comparable (prior to having X class levels) to a PC rakshasa that has no class levels.

2.) Probably going back to a 2e/4e model of "humanoid races" being different form "humanoid monsters", IE: a drow PC might not get all the racial mods and powers of a drow NPC, but he's balanced against an elf or dwarf PC.

I really hope not. This requires you to have an in-game reason why that drow is de-powered, and requires an extra amount of work to make any NPC race playable as a PC - extra work isn't the answer here, either.

EDIT: Can I just add that I love that mithral weapons overcome DR X/silver? I've been using that one in my games for a while now, and it's great to see it being added to the Pathfinder rules.
 

One correction on Nethys's post, made by James Risner.

James Risner said:
No, it was more like: "Is something done with the horrible thing called Level Adjustment?"
But he did say yes. What has been done is left open ended.
 


Into the Woods

Remove ads

Top