Rugult
On Call GM
[MENTION=6679141]benfromidaho[/MENTION] I think [MENTION=85314]Shisumo[/MENTION] summed it up nicely. While I would LOVE to use Psionics Unleashed, I think there's a certain amount of backlash that could come with that. IF (no confirmation) psionics do show up, then they will likely appear in a very unique manner, as [MENTION=63]RangerWickett[/MENTION] stated above.
Still, I would expect to see something along the lines of standard core spells adjusted to be psionic abilities, alongside a lot of special rules for the particular NPC/creature. There might also be a sidebar with different options for psionics, or inclusion of some Psionics Unleashed material.
A lot of this will depend on the reception of the first adventures. As RangerWickett pointed out above, we've struggled a bit with the PF version when it comes to converting from 4e and keeping the same tone/feel while ensuring the rules set is obeyed. Once we get some feedback on what people think, it will let us know if we should steer closer to core Pathfinder rules, or if people would like to see more 'wacky out there' stuff.
Still, I would expect to see something along the lines of standard core spells adjusted to be psionic abilities, alongside a lot of special rules for the particular NPC/creature. There might also be a sidebar with different options for psionics, or inclusion of some Psionics Unleashed material.
A lot of this will depend on the reception of the first adventures. As RangerWickett pointed out above, we've struggled a bit with the PF version when it comes to converting from 4e and keeping the same tone/feel while ensuring the rules set is obeyed. Once we get some feedback on what people think, it will let us know if we should steer closer to core Pathfinder rules, or if people would like to see more 'wacky out there' stuff.
