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Paths of Legend - Tragedy at Silvergard (Vol 2)

OOC: Corath doesn't know much of anything about the ghostly figure. She knows quite a bit about Azilyk from Jollly's stories, but she wouldn't be able to determine if this ghost-lady was Azilyk or not.

OOC: Just waiting on Amaury for the next update. No rush. ;)
 

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ooc: here i come here i come after seeing my team losing 4-1 to dutch!


Johen begins to shake a bit and High flyer flaps his wings as he feels his master anxiety.

He keeps his grip tight on the Dagger, fighting the urge.. Then the orc's warcry.

Johen is simply bemused to see Aohdan suddenly leave and shocked when the rest of the group leaves him as well, alone with a ghost! "No.. no! Don't leave me!"
He steps back, following the others but staring nervously at the incorporeal body.
Who.. who are you?.. This Dagger killed my master... I won't surrender it!.. Leave me alone! whoever you are!


OOC: move. how does the woman ghost look like? human? friendly, scary?
 

OOC: She appears to be a semi-translucent human woman, blond hair, blue eyes.

To the Rescue

Aohdan leads the way, William, Alaric and Muzdum close behind, into the valley, the group sliding down the slope just in time to see a small horde of orcs howling, falchions raised, toward Valen and Aleera who are in defensive positions, poised to strike.

They also see a pair of flying bee-people chasing after the orcs with oversized bows ready to fire.

OOC: Roll initiative!

Ghostly Interference

The apparition interjects itself in front of Corath and Johen, with Norali cowering nearby, before they can join the others, the ghost's countenance slowly changing. A pair of draconic wings sprouts from her back, her legs meld together into a serpent's tail, her face becomes a horrific cross between a black dragon's and a snake's. She speaks to Johen, her voice sibilant and menacing, "I'm afraid that won't do. I need that Dagger." She shifts her gaze to Corath, "And you are the perfect instrument for me to get it."

The ghostly winged serpent flies straight at...and in to Corath.

OOC: Corath needs to make a Will save, please. Both Johen and Corath, roll initiative!

The Scouts and the Bees vs the Orcs

Aleera's Initiative (1d20+4=7)

10 Orcs Initiative (1d20=8)

2 Abeil Soldiers Initiative (1d20+1=5)

OOC: Everyone else will join the initiative count on round 2.

Valen is able to quickly find a good ambush point which will put the charging orcs within striking distance should they come at him.

OOC: Initative Order

18 - Valen
8 - 10 Orc Warriors
7 - Aleera
5 - 2 Abeil Soldiers

OOC: To give everyone an idea of where everyone is situated:

Valen and Aleera are 10 feet apart, at the edge of the valley's wood.

The 10 orcs are 50 feet away from them and charging toward them.

The bee people are flying about 30 above and 30 feet behind the orcs.

Aohdan, William, Muzdum, and Alaric are on a ledge 20 feet above and 30 feet away from Valen and Aleera (80 feet away from the orcs). They will need to make Climb checks to safely traverse the slope down to Aleera and Valen.

Johen, Corath, Norali and the ghost are further up the cliff face, 30 feet above Aohdan and co's position.
 


Alaric the Alchemist, init 3, HP 11/11, AC 12

Alaric's no fool; he started slow when following the others, and quickly turns around when Corath's footsteps aren't right on his heels. Though slow to react to the ghost's sudden change, he won't leave Corath, Norali, and Johen to face the suspicious ghost. He knew she couldn't be trusted.

'Poor, brain-addled William,' he thinks. Once he recovers from momentary shock at the ghost's menacing change, he dashes back towards Corath and utters a short Elvish incantation, "Daiith elai picavir, larier!" and sends a small bolt of pale energy at the ghost.

[sblock=ooc]Alaric gets a lousy 3 Initiative. Once he can act, he'll move closer and cast Disrupt Undead for 4 damage to the ghost. Hoping it works, since he doesn't have any Magic Missiles prepared, and doesn't even have Protection from Evil in his spellbook.

Initiative in big mixed-up fight (1d20+2=3)

Disrupt Undead, positive energy damage (1d6=4)[/sblock]
 

William looks back and forth along the slope for a moment trying to pick out a safe path before shaking his head and sliding down to his companions. "Stand Fast, Friends... aid is near!" he calls out to them.

[sblock=ooc]
Initiative! (1d20+1=10)
20 feet down, eh... Hmm, if it would be faster than climbing (A move action rather than full round, for example) William will just heave himself down the slope, taking the scrapes to get to his allies sooner.
Otherwise, his climb check is...Climb (1d20+3=15)[/sblock]
 

Upon seeing the transformation of the ghost and her invasion of Corath body, Johen turns heels and shouts: "Heeeelp!! She.. she's inside Corath!!"


[sblock=OOC]
Johen wants to leave this place as quickly as he can, but no to the extent of getting hit in the back.
Initiative (1d20=11)
can't remember the rules, but believe a withdraw doesn't draw a AoO.[/sblock]
 


Valen's first arrow causes the lead orc to topple, the momentum of its charge carrying it tumbling a few more feet before it lies still.

Valen's second arrow only grazes the second orc.

OOC: Next action - Orcs

The orcs, now numbering 9, continue their charge. The current lead orc, a bloody gash from Valen's arrow adorning its arm, brings its Falchion to bear against the ranger. The next orc in the charge attacks Aleera.

Orcs charging attack and damage (1d20+6=11, 2d4+4=11, 1d20+6=15, 2d4+4=9)

The wounded orc's falchion whistles through the air in front of Valen. The second orc's falchion bites into the stunted tree just above Aleera's head as she narrowly dodges the attack.

The other seven orcs pile up behind the leaders, bottlenecked and prevented from attacking by Aleera and Valen's tactical choice of position.

OOC: The orcs have AC 11 until their next action, due to the charge.

OOC: Next action - Aleera

Aleera attempts to take advantage of the orcs awkward recovery from its swing and charge.

Aleera attack and damage (1d20+3=5, 1d8+1=9)

Unfortunately, her own positioning is awkward and her sword stab goes wide.

OOC: Next action - 2 Abeil soldiers

The two buzzing bee-things hover in the air behind the orc group and fire off a pair of arrows.

First bow attack and damage (1d20+7=9, 2d6+6=16, 1d20+7=12, 2d6+6=13)

One of the bee-things arrows goes wide on the first shot, but its partner's arrow strikes true, exploding through the orc's chest, showering the one in front of it with gore as it falls.

1d20+2=15, 2d6+6=11, 1d20+2=15, 2d6+6=12

On the second volley, both arrows find their marks, dropping two more orcs.

OOC: There are six orcs remaining.

OOC: Round 2 will start once all of the initiative rolls are made. :D
 


Into the Woods

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