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Paths of the Damned, Pt. 2: Rats in the Walls

Ottokar listens to Winifred, nodding as she speaks. He turns to the captain.

"Winifred has pretty much summed it up. As for the idea of something inhuman doing the deed? Well...it's hard to say right now. One must remember that this is a crime against Sigmar and his followers. Remember who hates the him the most. All manner of evil and twisted filth would love having a hand in this foul crime."
 

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He listens carefully to everything you all have to say. After you finished, he says, "A poisoned dart? Wait a moment." He leaves the room and returns a few minutes later with three small packages wrapped in scraps of cloth. He lays them out on a table, revealing three blowgun darts identical to the one that you found at the Temple in Father Morten's neck. "Did it look similar to these?"
 

"Yes it does, do you have it Ottokar?" she turns back to the Captain, "Can I surmise that these three have also been found in people they shouldt not have been in? And further that whoever killed the good father has been rather active recently?"
 

"That's a fair assessment, Lady von Troutheim. Three recent killings, only linked by the weapon. A watchmen, killed outside the Collegium Theologica, a doorkeeper at the Dwarfen Engineers' Guild, and an unknown murdered in the Old Quarter. All were killed in the last few days."
 

"I'd ask if there were any robberies associated with those attacks and if there were any witnesses but I expect this is the bit where you tell us that there is nothing to connect the victims and that there are no leads. Am I warm?"
 

"An astute guess." He pauses. "You said something about scratch marks and a tool. What did they look like? What type of tool do you suppose was used?"
 

Kajamba Lion said:
"An astute guess." He pauses. "You said something about scratch marks and a tool. What did they look like? What type of tool do you suppose was used?"


Ottokar looks over at Winifred, then the captain.

"Not all of us are convinced on the climbing tool angle. The scratches were maybe this far apart." Ottokar approximates using his index finger and thumb. "They don't seem consistant with any grappling hook I could imagine...unless he threw the hook multiple times and the hook made those marks from several failed attempts, which I guess is possible."

Ottokar pauses.

"Maybe I'm just letting my imagination get the better of me...but they really looked like claw marks."
 

Schutzmann raises an eyebrow. "Claw marks? Interesting. Did you find any tracks or any other indications that something that wasn't human-like or man-made might have left the scratches?"
 


Schutzmann looks at your party expectantly, but, taking your lack of an answer for a negative, continues. "You have a warrant. Why don't you do a little investigating of the other three murders? Perhaps you'll be able to find a connection where we couldn't." He pauses. "On your way out, see the clerk and ask him to find Durmedin Klangenhall for you — we've had no luck at the Dwarfen Engineer's Guild, but perhaps you'll have some luck with between Ragnar and Durmedin."

He gestures for your group to leave. The clerk fetches Durmedin, and your party finds itself ready to head off into Middenheim once again.[sblock=OOC]Where to?[/sblock]
 

Into the Woods

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