Something tells me the world lost something rather pithy![]()
Pithy, but unnecessarily mocking this early in the morning. I had a second cup of coffee and decided I didn't need to be as much of an amusing dick.

Something tells me the world lost something rather pithy![]()
Something tells me the world lost something rather pithy![]()
Pithy, but unnecessarily mocking this early in the morning. I had a second cup of coffee and decided I didn't need to be as much of an amusing dick.![]()
I had a second cup of coffee and decided I didn't need to be as much of an amusing dick.![]()
I have to admit, I wasn't as tickled by this one as past ones. WAY too much exposition. Good grief it's almost forty minutes before Chris actual lets them start playing.
It felt like one of those bad modules where you start with pages of boxed text.
And then when the two wyverns also came out from the snow and hit with their poison tails... he calculated the poison damage as part of the actual attack (rather than off of the failed save like the wyvern in the playtest Bestiary does), and Jim's saving throw became a Save or Die effect. Which means either the wyvern as it currently stands has become much more deadly than what was in the last playtest packet... or (what I believe to probably be the case) Chris was really just trying to get across how deadly the Tyranny of Dragons villains were meant to be.
Dead in Thay said:... and the target must make a DC
15 Constitution saving throw, taking 24 (7d6) poison damage
on a failed save, or half as much damage on a successful one.
October packet said:... and the target must
make a DC 13 Constitution saving throw. Failed Save: 17
(5d6) poison damage.
To be fair, this kind of goes to why ForeverSlayer doesn't like these games. The idea is less "Let's play the game and get through this adventure in the time allotted," and more, "Let's have these five amusing people entertain this crowd of people within the framework of a D&D game." Thus, a lot of time is "wasted" on joking around and tomfoolery, but Chris can't exactly crack down on it and get them to focus on the game because the joking around and tomfoolery is kind of the point.DEFCON1 said:So in that regard, that was on Chris for not being more cognizant of how much time was spent at the top on the parts with the Lord of Waterdeep, meeting Morgaen and Vandal, re-acquiring the robot, the journey to Daggerford, and the encounter with the Cult of the Dragon. But as always seems to be the case... two hours of playing when playing up for an audience is actually shorter than two hours of playing in your own home. And its not something Chris has fully mastered yet (as several other of the live games have had that sort of "Whoops! Okay, let's wrap this fight up!" feel to them too.)