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Paxus' Epic/High Level Game (3.5): Closed

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History is up. :) Well at least pre-group history. :)

PA is there a chance we could have just been summoned for someone/something’s entertainment and not know each other?

It’s easier to incorporate us by common enemy than by common bond.

We could always form a group after that. :)

Anyhow just thinking and stuff.
 

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Paxus -- Did you receive the Epic Handbook yet?

What is your opinion of the Epic PRC "Legendary Dreadnought"? Is that a PRC you might allow in the campaign? A character has to be level 26 or higher in order to become a legendary Dreadnought. Any idea how long it will take timewise to reach level 26?
 

Endur said:
Paxus -- Did you receive the Epic Handbook yet?

What is your opinion of the Epic PRC "Legendary Dreadnought"? Is that a PRC you might allow in the campaign? A character has to be level 26 or higher in order to become a legendary Dreadnought. Any idea how long it will take timewise to reach level 26?

I do have ELH, leveling time is going to be very dependent on what sort of campaign we're running (Higher combat=faster levels, because power is more important in that kind of campaign), and legendary dreadnought is fine, with the caveat that Unstoppable can't be used on an attack roll, except to sunder or bull rush.
 

That's reasonable. I'd rather "bull rush" anyways, that's what Conan used to do to his supernatural enemies. Half the time, he'd bull rush his enemy over a cliff or sunder his enemy's magical staff of power.

Paxus Asclepius said:
I do have ELH, leveling time is going to be very dependent on what sort of campaign we're running (Higher combat=faster levels, because power is more important in that kind of campaign), and legendary dreadnought is fine, with the caveat that Unstoppable can't be used on an attack roll, except to sunder or bull rush.
 
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Zero level: 9; Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Light, Inflict Minor Wounds, Mending, Purify Food/Drink, Resistance
1st level: 6; Charm person, Divine Favor, Entropic Shield, Protection from Evil, Sanctuary, Shield of Faith
2nd level: 6; Divine Favor, Cure Moderate Wounds, Eagle’s Splendor, Hold Person, Resist Energy, Silence
3rd level: 6; Dispel Magic, Cure Serious Wounds, Magic Circle Against Evil, Remove Curse, Suggestion, Water Breathing
4th level: 6; Cure Critical Wounds, Divine Power, Dismissal, Freedom of Movement, Magic Weapon Greater, Restoration
5th level: 5; Atonement, Charm monster, Commune, Flame Strike, Righteous Might
6th level: 4; Heal, Dispel Magic (Greater), Geas/Quest, Bull’s Strength (Mass)
7th level: 3; Holy Word, Insanity, Resurrection

~~~

Yup, your healing magic is quite redundant and when picking Spells Known, that's a big no-no. Dispel Magic and GDM are also redundant (consider the casters we'll be up against in an epic campaign; Dispel maxes at +10) I'd recommend swapping Mass Bull's for Mass Bear's. CON is more important to the party on the whole than STR.

Atonement? How often will that come up? I'd strongly recommend switching to True Seeing which will come up much more often. ;) While Commune could be handy, the XP cost can add up. Diviniation is a 4th level spell that might suit your purpose and set you up to take Spell Resistance which you can also give to party members. *nudge nudge wink wink*

I like to go by these guidelines:
1.) Is it useful to me at my level? (IE: will creatures have a problem making my saves (I usually have a high level Fort and a Will in there for each situation); will creatures be immune/subject to this spell? are there higher level spells that are better than this?
2.) Is it going to be useful more than once per day? If not, leave it to the wizard/cleric to prepare.
3.) Is there redundancy in my spells known?
4.) Does it fit with my theme?

Regarding the last question, I like the idea of having a theme/schtick and holding myself to it. A summoner, a healer, a buff-machine, a hellfire-and-brimstone-preacher. ;) There are a few other great utility spells to pick as well. Dont' give up! :D

~~~

I'm fine with the Summoned idea as a means to bring us together. I also believe PbP's with more combat to them go faster and keep people around longer, but that's just an observation.
 

Velenne said:
I'm fine with the Summoned idea as a means to bring us together. I also believe PbP's with more combat to them go faster and keep people around longer, but that's just an observation.

Is there any objection to the idea of being summoned? If so, what alternative would you prefer? Does anyone have any strong preferences that they have yet to share about any particular aspect of the campaign? Speak sometime tonight, or forever hold your peace.
 

"Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and in the years of the rise of the sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars - Nemedia, Ophir, Brythunia, Hyperborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet" -- The Nemedian Chronicles



Paxus Asclepius said:
Is there any objection to the idea of being summoned? If so, what alternative would you prefer? Does anyone have any strong preferences that they have yet to share about any particular aspect of the campaign? Speak sometime tonight, or forever hold your peace.
 

Velenne said:
Yup, your healing magic is quite redundant and when picking Spells Known, that's a big no-no. Dispel Magic and GDM are also redundant (consider the casters we'll be up against in an epic campaign; Dispel maxes at +10) I'd recommend swapping Mass Bull's for Mass Bear's. CON is more important to the party on the whole than STR.

Good points there... I've already replaced the Mass Bull with Blade Barrier... Should I keep Blade Barrier or trade it for Mass Bear's?

Velenne said:
Atonement? How often will that come up? I'd strongly recommend switching to True Seeing which will come up much more often. ;)

I would have to guess that it would be almost never, but it makes sense when you consider my character connection to Sune... Or at least it did to me. I guess I can put it on hold in till I get my last 5th level spell and I will swap it for True Seeing in till then. :)

Velenne said:
While Commune could be handy, the XP cost can add up. Diviniation is a 4th level spell that might suit your purpose and set you up to take Spell Resistance which you can also give to party members. *nudge nudge wink wink*

Well Commune was chosen with the same reasoning as Atonement I can see how Spell Resistance is far more useful... I guess I can take Spell Resistance now and decided later rather I want Commune or Atonement.

Velenne said:
I like to go by these guidelines:
1.) Is it useful to me at my level? (IE: will creatures have a problem making my saves (I usually have a high level Fort and a Will in there for each situation); will creatures be immune/subject to this spell? are there higher level spells that are better than this?
2.) Is it going to be useful more than once per day? If not, leave it to the wizard/cleric to prepare.
3.) Is there redundancy in my spells known?
4.) Does it fit with my theme?
1.) I didn't find a whole lot of lower level spells that I thought would be useful and that's why I have so many heal spells.

2) I can argue with you on this I have a character that has a curse in another game and their are at least 4 clearics of high enough level to remove it but circumstance hates me. (serpenteye if you look closesly you will see that I can remove my own curses now! :D ) Anyhow, I didn't see to many spells that I thought I would use more than once a day besides healing spells.

3) Well I won't be good at this as my RL job deals with lots, and lots, of redundancy so I seek it out it seems...

"To first understand reducancy you must first understand reduanacy."
Well I have a ton of healing not cause of redundancy but cause I didn't see spells that I thought where better.

4) Well I don't have much of a theme besides my connection to my god being broadband over dialup. :D Also I see myself more more combat that less...

Anyhow, I seem to have to many cure spells, which ones would you guys keep and which ones would you swap for others?

Last thing,
PA I'm good to go, minus fixing the spells above do note, also my whip has the sweeping enchantment from Magic Faerun.
 

PA, I'm curious, I have almost 23K left over, I got rid of my wand of cure serious wounds, and I hoping to improve my ring of force shield. Now is that possible? :D
 
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Brother Shatterstone said:
PA, I'm curious, I have almost 23K left over, I got rid of my wand of cure serious wounds, and I hoping to improve my ring of force shield. Now is that possible? :D

It appears that it costs (bonus squared)x2,000 +500. So a +3 ring would be 18,500, and a +4 would be 32,500. +5 is the highest it goes without becoming epic, but you probably don't want to (or can't) shell out 50,500 for it.
 

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