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Paxus' Epic/High Level Game (3.5): Closed

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Brother Shatterstone said:
PA, are you sure I don’t know the languages? I do speak Draconic. :) If not no biggy.

Unfortunately, they're speaking githyanki, and using military slang to boot. Even a tongues spell doesn't overcome dialect differences; it can tell you that the githyanki said "bird-dog the rabbit, Seven," but won't tell you what the hell that really means.
 

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GoldenEagle said:
Good point. It may be a good idea to discuss general strategy as well. Kelnar can cast rary's telepathic bond if anyone is interested. Also, He has permanent tongues cast.

It seems as if we may walk away from this one without combat, however, if we need to go in a direction that the guards don't want us to go there could be a problem. While moving we should space out so as not to get 4 quick breath weapons.
GE

Telepathic bond would be useful. Good point about the breath weapons.
 

As far as a general strategy, we are fighter heavy so here is my initial thought (but I m really looking for feedback and your thoughts):

Rynin - engage in melee with fighter types (High AC/saves); use area dispel
Kelnar - cast haste and buff the party, direct damage where needed.
Antillus - engage with lower AC melee combatants (Lots of Attacks/Damage w/power attack)
Brystasia - spell casting and ranged attacks at spellcasters, heal if necessary
Vilya - engage with melee combatants and/or spellcasters
Sandorel - Time stop, protect party, heal if necessary
Cimmeron-engage with spellcasters and Great Cleave!


I just based this on AC/HP and AT bonus, not your character concept, so this is just a suggestion.

BTW After really reading throught the RG each character is REALLY cool! this will be fun

GE
 

Considering my ability to move and full-attack, I'd say the best strategy against human-shaped enemies is to run through them all and disarm them. Of course, that's going to be hard when the enemy's astride a dragon.
 

Dalamar said:
Considering my ability to move and full-attack, I'd say the best strategy against human-shaped enemies is to run through them all and disarm them. Of course, that's going to be hard when the enemy's astride a dragon.

That may be true in general, however, in the Astral it's not that big of a barrier. You'll be fine if you can make the Tumble checks with the penalty for unfamiliarity with flight. Incidentally, flight in the Astral is at a speed of 10xInt score.
 


Brother Shatterstone said:
I'm guessing this will be a "no go" but what about trip attacks in the astral plane? DO they function normaly?

There is no such thing as "prone," so it won't work. Even where there is gravity, you can ignore it if you want, so orientation is purely subjective.
 



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