coyote6 said:I'll pay.
But I insist on a contract, including a clause to this effect: if the game sucks (IMO, of course!), I get to whack the GM upside the head with the roleplaying manual of my choice.
[edit: This applies per session, of course. Possibly twice per session, for exceptionally long sessions.]
I've found that the recent Everquest PH (for the pen-and-paper RPG) is wonderfully suited for this task.
Thorntangle said:If no one else dares come forward and says it![]()
I no longer charge for my games, mainly because I don't have to. I've reached Platinum status in the network and I've got 32 associates DMing under me. So I just sit back and enjoy the game while the checks roll in. Per game profits have never been better.
Plus on top of that, I get a pretty good cut of the door when I conduct monthly seminars touching on various topics such as how to sell product placement to snack company sponsors, how to derive the perfect hourly rate for games in different areas of the country, how to tap into local homegame dominated markets, etc.
There's good money to be found my friends.
Welverin said:What I'd like to know is if there are any DM's out there who have to pay their players to show up every week.
Any one willing to confess?
Lela said:
Certainly not!
I would never confess.![]()
RSKennan said:I just realized that the above comment was likely in response to the idea of paying players to play in your game. If so, I apologise.
I'll leave the above post for the sake of discussion and as a reminder to myself to think before I post.