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[PbP] Treasure Hunt - Emerald DMing

Emerald

First Post
Separately and collectively, you've all fallen into the hands of pirate slavers.

Most of you remember it this way: You were walking in the countryside near your homes, strolling home from the tavern after a night's drinking, walking down to the river to fetch some water, or gone to visit some lass in a neighboring village.

And, suddenly, you heard a thrashing in the underbrush around you, and before you could turn you felt a whale of a blow to the back of your head, and everything went black.

When you awoke, you were in the dark, tiny, stinking hold of the pirate galley, shackled by your wrists to the sturdy beams of the slave bunks, bunks stacked like cordwood. There were about 40 other captured folk of the archipelago there.

You were sick from the blow to the head and from the tossing ship, from the revolting gruel the slaver pirates occasionally fed you, and from the knowledge that you were bound for one of the western slave points, never again to see your own home. Mockingly, the keys to your shackles were hung from a hook right by the hatch to the deck, only 5 to 6 feet from the lot of you. They might as well be miles away.

A few days later after you woke up, the ship was hit by a sqauall, which turned, after a day of tossing and rolling, into a full fleged storm which blasted spray and curses into the hold every time the hatch above was opened. Your jailer, a man named Hafkris - maybe a half orc, it was hard to tell under all that grime and walrus ugliness - brought about half the shackled slaves abovedeck to man the oars vacated by sailors washed overboard. The storm continued on another day, and Hafkris took another one-fourth fo the slave cargo abovedecks. He looked worried.

That was yesterday. You haven't seen any of the pirates or the slaves since then, and you haven't been fed. Early today, the shouting and cracking whips indicating that rowers were being kept in line finally faded away to nothing.

Right now, as you're waiting for some sign of life from abovedeckes, there's an enormous crash - a grating, grinding noise and horrible shuddering of the ship around you as it runs aground. Abovedecks, there's the sound of snapping spars and a great crash on the deck which you know must be the mast coming down. You're all thrown toward the bow, but are still held fast by your shackles and suffer more bruises to your wrists.

The bow of the galley is shattered by the impact, and as the galley grinds to a halt, the bow is torn away entirely, letting in a ferocious blast of numbingly-cold air and rain; the port side of the galley is laid open by a huge boulder that the galley has ground against.

A moment later, there's once again only the sound of wind and pounding surf. Out the open bow, you see a section of rain-pounded beach; you seem to have run aground where a cliff face meets a cove beach.
 
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Jarrad struggled against his shackles.
"Freedom... in a sense," he said sardonically.

"Who else is still alive here? Who?" He shouts.
 
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Jarrad: You struggle with all your might but only succeed in further agrivating the brusies on you wrists. You are still secured just as securely as before.
 

Reinert of the dwarves also struggles with his bonds, using his escape artist ranks. "I'm alive" he shouts. "get me out of here!" Reinert tries to concentrate on his escape, ignoring his fear of drowning. Does his darkvision help him see the keys or anything else that might aid his escape?
 

Reinert: Try as you might you are also unable to break free. You see the keys are still hanging on the hook 6 feet away and there are broken pieces of wood and debris everywhere.
 

"Alive? Well, if you can call being wet, cold, dirty, cramped, and shut in this hellhole for weeks on end without a single intelligent conversation 'living' ..." the rest of my complaint is drowned out by the crash of the eaves. When my voice can be heard again, I am still moaning, "Everyone's trying to save themselves - nobody's thinking about me!"

[OOC: all whining aside, can you give us a better idea of how we are chained? Are we all on the same chain/ring? Could we all pull in the same direction at the same time, for instance? Where are the keys? How much freedom of movement do we actually have?]
 


Cattivo: As you are looking around for a long piece of wood, you notice that unlike the others, your bunk is damaged where your chains are attached.
 


Cattivo: After much effort you manage to pull your bonds free of the bunk. You now have a shackle on each wrist and about 8 inches of chain dangling from them, but are free to move about the hold.
 

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