Danceofmasks
First Post
4e is by definition metagamey.
If you can tell which monsters are minions, you can tell which allies are minions, too.
If you can tell which monsters are minions, you can tell which allies are minions, too.
Any general suggestion as to how I should do this?
For instance:
How many, at what level (relative to the party)?
How much XP should the minions get (after all, they are making the encounter easier, so I should factor that into the XP budget)?
Who gets to control the minions (I certainly don't want to), and what initiative should they go on?
Should they get morale rolls (otherwise, PCs treat them as cannon fodder).
He's not as involved as that.
He's just "Well, we're going to go storm X encampment. It'd be dumb to do that with just the five of us! We need some dudes." Just the idea of their presence is enough to suit.
He's an ol' 2e vet where followers just popped up and followed you around, and you got your own keep at level 9, etc.
(B) OPTION 2: KEEP THE NPCS OFF STAGE
- Include the NPCs in a largely narrated, off screen encounter. "You heroes sneak into the gatehouse and let down the drawbridge. Then we'll storm the bailey!" The PCs are included in the pivotal action and the NPC activity will be largely off-screen.
- You could include some NPCs in an encounter with the PCs, making this a hybrid with OPTION 1. Perhaps a squad of militia get in over their heads and need help. Or, contarily, perhaps the PCs need help because an encounter was too tough -- throw in 4 x Militia Minions and subtract one monster's worth of XP.
DMG page 46You can allow the PCs and the creatures they ride to get their own sets of actions, especially if a character rides a powerful, intelligent monster such as a dragon. However, at that point you have effectively added an additional member to the party. If you do this, add an additional XP value of monsters to the encounter equal to the mounts’ XP value. When granting the PCs experience, subtract these “bonus” monsters from the XP total.
You should use this rule if the mount’s level i at the party’s level or higher, or if its level is no more than two below the characters’ level. Lower-level mounts are too weak to have a big effect on the encounter. As usual, use your common sense. If a lower-level mount manages to prove a big help to the party, add extra creatures and hold back XP as above.
I meant more along the lines of how it effects the combat, ie making it more or less difficult and how to handle XP.Because that would only grant control of 1.
And it would result in the inevitable "Wait, these are individuals, and they're soldiers. WHy do they need my action to act?[/i]" that results in the feeling of arbitrary gamist rule.
(Note: Not that I mind the arbitrary gamist rule, but it seems to rub my players the wrong way.)
You can allow the PCs and the creatures they ride to get their own sets of actions[....]
Ah, good point.I meant more along the lines of how it effects the combat, ie making it more or less difficult and how to handle XP. I forgot about the shared actions.