PC-cide

1) Have PCs killed PCs in your game? 2) Can it be justified?

  • A PC has never killed another PC in any game I've been a part of

    Votes: 19 22.1%
  • PCs have killed other PCs in a game I've played in, but my character was not involved

    Votes: 30 34.9%
  • My character has killed another character/other characters before

    Votes: 27 31.4%
  • My character has been killed by other character(s) before

    Votes: 23 26.7%
  • PCs killing other PCs can never be justified

    Votes: 10 11.6%
  • PCs killing other PCs can be justified on occassion

    Votes: 62 72.1%
  • PCs killing other PCs can always be justified

    Votes: 2 2.3%


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I once killed the character of another player. I was a dwarf fighter, he was an elven cleric. He happened to be my little brother. After the fact, we came to the conclusion it was destined to end badly. There were no hard feelings after the incedent, although the group did make me DM shortly thereafter, which could be construed as a punishment...
 

Our group has never had any trouble killing off PCs that there are IC reasons to kill and it hasn't presented problems between the players of those characters even.

But playing someone elses character, that's just weird.
 

A pc has never killed another pc in any game I've been. But I can think of a few justifiable occasions that have never occured.

1. One of the pc's is dominated and he kills another pc without any free will in the matter.

2. I could see this happening in an evil campaign where that aren't are real incentives for the group to stick together. This is something though you should expect might happen if you run an evil campaign. Even then for it to be justifiable there must be a real reason for it, not just I'm evil.
 

I can understand not wanting to lose established characters from a game, but I don't see how issuing them to a succession of new players is better than letting someone play their own character.

Sounds like the sort of thing you would do when starting a new game - hand out pre-generated PCs to learn the ropes.

I have always found that a large part of the fun is creating the rest of the character, after the stats and abilities have been sorted out. Background, history, likes, dislikes, ties, antipathies, why he/she does what he/she does - these are all things I want to decide for myself.

My advice, for what its worth, is learn from this and don't do it again.

In the meantime, ask the player if there is a character he'd rather be playing?

BTW, I have killed another character but had good role-play reasons for doing it.
It meant that the rest of the party didn't try too hard to stop me being mauled and eaten by a Dire Ape, so I guess I got my comeuppance.
 
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I had one character in a mercenary campaign that killed or nullified two whole parties.

The first mission was to escort a charge(nymph) to a diplomatic function. Each character was approached with an offer to see that she never got there. only the cleric of kord declined. All went smoothly until we reached the port city and found ship passage sold out. his raven familiar filched two tickets for him and the charge, one bought a second hand ticket, another managed to sneak onboard, the last two were stuck on the barge tied to the back of the ship. 1st night He cut loose the barge. 2nd night sneaky killed himself before he could frame him for rigging the sails(coward). He then walked in of the last already about to cleave her two. A dead bird, an invisibility spell, and a coup-de-grace with a musket later he couldn't go through with killing her.
wore that black feather twined in his hair for a long time.

The second instance him the two from the barge and an annoying new character managed to earn a single wish between the four of them he wanted to use it to restore his familiar. the other two decided they'd give up their wish if he killed the annoying one later (who'd given his part freely) . What will a mage not do to revive a beloved companion? That left him bitter.

The last instance was in a wealthy colecter/smuglers home over the chance to acquire a prototype revolver pistol. My character wanted that badly, he was a gun-smith. one pc sided with the collector, one sided with my character (died in the battle), and the bystander was killed for his silence.

Being the sole survivor of two missions that failed in disaster he decided not to return to the guild for his own safety. Character retired.
 
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Generally speaking, I'm against PC's killing one another in my games. That said, I'm not against intra-party conflict, nor am I going to imply that such actions are never justified or reasonable. As fate would have it, our group's session this past Friday night saw one PC deftly slay another and nobody was upset over the incident. Why? Because the character who met his end had drawn the wrong card from a Deck of Many Things, and the party's Bard secretly became his enemy. At just the right moment later that night, the Bard tricked the unfortunate Barbarian into accepting a spell to "help" him during upcoming battles. Dimension Door was then used to transport the luckless Barbarian over a chasm of magma...and...adios amigo! Everyone at the table understood by night's end what had happened, and why, and so there were no hard feelings.

I'd say our group would be significantly less understanding/supportive of personal disputes (in character or not) morphing into homicidal acts. But to each their own I reckon.
 

Hasnt happened yet in 3e/3.5, but back in 1e, I had a character killed by other members of the party. I've also taken part in killing a fellow party member (and yes the character deserved it). Finally, I've DM'ed a game or two where a PC was killed by fellow party members.
 


Whenever stuff like this comes up, I prefer to see it discussed and handled in character. It may come down to pointing out the obvious "plan" the group has developed. If the character doesn't function well in the group, then by all means abandon him or "fix" him if necessary, but do it all in character.

If it needs to be handled out of character, I would say go through the DM only to discuss your issues, and then let the DM handle it from there.
 

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