Cap'n Kobold
Hero
In the same way that any other class can? But instead of being one of your options, its your only option?By the way, you can pick up those narrative powers you’re talking about by roleplaying and exploring the game world.
If you play video game style and questgivers are able to identify character class by sight, I can see how that might work.Sure the wizard can cast wild spells, but anyone not a wizard is likely going to be afraid of them. Do whatever they can to get the wizard to go the hell away as quickly as possible. The fighter is going to be more approachable to average people. Guards and soldiers will talk to them and open up more. You can describe your moves and attacks in interesting ways. Interact with the environment. You can use things like cinematic advantage instead if boring flanking. The casters run out if spells, the martial classes don’t run out if muscle.
Otherwise how is the person a character is talking to who acts the same, dresses the same, and says the same things going to react differently?
A wizard can have the same number of skills, tools, and the same background as the fighter. They don't run out of knowledge any more than the martials run out of muscle. They can interact with their environment in the same way mundanely.
However they can also interact with the environment in a much more powerful fashion. They can describe their spells in interesting ways.
Once again: The core of the issue is not just "spells are more powerful than skills". It is that spells and skills are much better than just skills.
Given that that was the point that ehren37 was making, I'm not sure quite where these statements come from. They were specifically pointing this out.That’s the kind of failure of imagination I was talking about. If the best you can do is “well, the fighter can’t teleport, so they suck” then you’re never going to see anything else. If the only thing that matters is pure white-room theorycrafting damage then certain classes, feats, and builds will always just win. That completely misses the entire point of the game. Exploring a fun fantasy world with your friends and telling cool stories. Don’t treat D&D like a video game and it won’t play like a video game.
But sure, if “that’s why we invented the five-minute work day” and “it’s just exploration and RP, they don’t matter. Only combat and damage matters” are your responses, then I don’t know what to tell you. You’re probably playing the wrong game with the wrong people.