For me, which is "better" depends on the desires of my players. Personally, I would love to kick it meatgrinder style and kill all of our beloved ones for the resulting, hysterical bathos--at heart, I'm a take no prisoners type of planner. My usual group, however, gets angsty whenever a PC dies, and hell, when some NPCs die, too--so I try to take things easy on them, so to speak.
Of course, my easy involves all resurrection-style magic besides revivify being illegal, heretical necromancy that almost no NPCs know and the PCs are extremely unlikely to get access too, and my alternatives to death include the negative outcome end of the Sanity system (though Heal and such are easier to come by in my current campaign). On the other hand, I'm completely willing to wrangle a Ghostwalk style adventure if the party suffers a TPK.