Jan van Leyden
Adventurer
It has to follow the style and content of the campaign essentially.
In a gritty sandbox-style campaign I want the characters to fight for survival, dying easily and never come back.
In a character-driven campaign developed according to the characters' goals, they should be able to stave off death, falling only in critical moments or otherwise be able to be come back.
In a campaign driven by an external plot the characters should enjoy a certain immunity. Whether this means miraculous saves or handy resurrection doesn't matter.
As for systems, there are several deadly one. Besides old (A)D&D versions at low levels, let my give you Hârnmaster. Resurrection is next to impossible, and even a single hit can easily remove your character from the game. Note that this hasn't to be by death, crippling the character, making him "useless" is also a viable option.
In a gritty sandbox-style campaign I want the characters to fight for survival, dying easily and never come back.
In a character-driven campaign developed according to the characters' goals, they should be able to stave off death, falling only in critical moments or otherwise be able to be come back.
In a campaign driven by an external plot the characters should enjoy a certain immunity. Whether this means miraculous saves or handy resurrection doesn't matter.
As for systems, there are several deadly one. Besides old (A)D&D versions at low levels, let my give you Hârnmaster. Resurrection is next to impossible, and even a single hit can easily remove your character from the game. Note that this hasn't to be by death, crippling the character, making him "useless" is also a viable option.