PC race with a +2 Cha?


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Thanee said:
Hehe, of course it's an elf. :D

Bye
Thanee


You can never have enough elven subraces.

Actually, you can. And I think we crossed that point when the original FRCS came out. But that's just me.
 

One of the Nezumi (ratling) sub-races in the Rokugan setting has a +2 Charisma.

Aside from that and the Star Elf, I can't think of anything.
 

I believe the point would have been with Races of Faerun my friend :p

FR Elves
Avariel
Aquatic Elf
Drow
Moon Elf
Star Elf
Sun Elf
Wild Elf
Wood Elf

Eight too many? Then again, there's the FR dwarves:

Arctic Dwarf
Gold Dwarf
Gray Dwarf
Jungle Dwarf
Shield Dwarf
Urdunnir
Wild Dwarf
 
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Oh and to contribute somehting useful and meaningful to the thread: I believe you want Cansin (+2 Cha) or Deathtouched (+4 Cha & +1 LA). Unfortunately both may only be found in Dragon Mag, an "official" D&D source but always check with DM first as the stuff in there balance-wise is always hit & miss.
 


the game designers and playtesters were a bunch of min/maxers and they used Cha as a dump stat. so they didn't think any race should gain a benefit from it. :p
 

diaglo said:
the game designers and playtesters were a bunch of min/maxers and they used Cha as a dump stat. so they didn't think any race should gain a benefit from it. :p
Nope. In the PHB, they tried to have no race with a racial bonus in a mental attribute. Good idea if you ask me. Then there was the dwarf and the halforc, traditionally mentally disadvantaged... :D

Later, the minmaxxing started.
 

You would think there would be, wouldn't you?
Perhaps simply ask the DM if you can add a +2 CHA, -2 WIS to a sub race of particularly friendly but impetuous halflings.
It shouldn't upset the balance of the race.
 

Pax said:
So go with the Nixie. +2 level adjustment, yes ... but +6 (!!) charisma and a useful DR.
That is very tempting... but the reason why I wanted a +0 level adjustment is for the spell progression. If I played a Nixie, I'd only be able to cast level 4 spells when I'm level 11 while the party wizard would be casting level 6 spells. Having a higher charisma would help them not make their saves, but I still think it would be more useful to have the higher spell slots.

I also think it would be fun to play a character with very low hit points. I keep thinking of the Brownies from Willow. A brownie sorcerer would be hard to hit, but if you could step on him/her, they would be dead. That is why there is a cleric in the party with raise dead. :)
 

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