Bauglir
First Post
I had a problem in a recent game with a sorcerer. (levels 9-11ish)
The first problem was that he nigh untouchable, mostly due to improved invisibility and fly effects which he would maintain near constantly. (This was much easier in 3e where the durations were longer, and even a duration of 1m/level on improved invis could last through multiple encounters in a dungeon).
His tactic was usually to set up some distance from the combat, often around a corner and summon creatures to fight.
.. Which led to the second (and the biggest) problem. Encounters were nigh impossible to balance. Nothing could challenge this guy without first grinding up the rest of the party (and even if that were to happen he would just fly off invisibly). The end result was a lot of dead PCs. Whose gear inflated party wealth hugely as new characters were made. And most of that wealth ended up in one place. At one point I think he had over 150,000GP worth of equipment..
A common piece of advice I've seen on this board to balance spellcasters is to ensure more encounters per day. However short of blatant railroading, I cannot control when the PCs choose to rest, especially once they gain access to teleport.
Does anyone have any advice as to how a character like this can be controlled, to keep the game fun for everyone?
The first problem was that he nigh untouchable, mostly due to improved invisibility and fly effects which he would maintain near constantly. (This was much easier in 3e where the durations were longer, and even a duration of 1m/level on improved invis could last through multiple encounters in a dungeon).
His tactic was usually to set up some distance from the combat, often around a corner and summon creatures to fight.
.. Which led to the second (and the biggest) problem. Encounters were nigh impossible to balance. Nothing could challenge this guy without first grinding up the rest of the party (and even if that were to happen he would just fly off invisibly). The end result was a lot of dead PCs. Whose gear inflated party wealth hugely as new characters were made. And most of that wealth ended up in one place. At one point I think he had over 150,000GP worth of equipment..
A common piece of advice I've seen on this board to balance spellcasters is to ensure more encounters per day. However short of blatant railroading, I cannot control when the PCs choose to rest, especially once they gain access to teleport.
Does anyone have any advice as to how a character like this can be controlled, to keep the game fun for everyone?