(Psi)SeveredHead
Adventurer
Akrasia said:Perhaps it's because I'm a grognard, but I feel that when running a 'real' D&D campaign (any edition), as opposed to a one-shot adventure or 'mini' campaign, it is best to start at first level. Starting at first level lets players see their PCs grow organically, as opposed to sprouting fully armed from the head of Zeus. In addition, IME, players (including myself) gain a greater sense of accomplishment when running a PC from level one onwards. And frankly starting at a higher level seems kind of cheesy (just my opinion, of course).
However, in this thread a common reason given by many posters for starting at level 2+ is the 'fragility' of 1st level PCs.
But why should people be overly concerned about the survivability of first level characters?
They grow attached to their characters. This is especially true if they've been heavily RPing (IME).
They have an idea of what they want to become, but they have to live long enough to do so. If they die, their new character probably won't be "Knuckles the Third" because that's seen as cheesy.
They have backstories. Some DMs demand backstories to support RP. Others seem to hate them. But IME backstories are becoming more common. (I'm not talking "I personally saved the king's life" kind of backstory, though.)
a dime a dozen
Players almost never feel that way about their characters.
I wonder if this concern over PC 'survivability' reflects a generation shift, or perhaps a 'cultural' shift that occurred at some point during 2e (which I never played)?
Maybe. I kind of doubt it, though. IME, 2e campaigns were less deadly than 3e campaigns, except for specific modules.
I don't know, but life during first level should be nasty, brutish, and (not infrequently) short. There is a real sense of accomplishment in keeping a PC alive long enough to no longer be afraid of three kobolds.
Except these kobolds have rogue or sorcerer levels. My group was scared of kobolds at 8th-level. I think it's silly to expect that kobolds or orcs can't be as good as humans.
If that means that Zontar the first, second, and third must fall before Zontar the fourth can achieve glory, then so be it!
See the above point about not bringing back the exact same character concept.
Sejs said:Stack advantages. Engage from distance if possible with ranged weapons. Use terrain to the best of your ability. Never go anywhere alone. Work as a team. Quit while you're ahead. Know early on when to run the hell away. Be a sneaky, underhanded bastard. Never give the other guy an inch if you can in any way prevent it. Never take a fight with poor odds - if they're bad, leave.
That applies to villains, too. Who says 1st-level villains have to be less tactically competent than the heroes?
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