[B]Name:[/B] Gwystyl
[B]Class:[/B] Rogue 1/Diviner 5
[B]Race:[/B] Grey Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Erevan Illesere
[B]Str:[/B] 12 +1 (6p.) [B]Level:[/B] 6 [B]XP:[/B] 15,063
[B]Dex:[/B] 18 +4 (8p.) [B]BAB:[/B] +2 [B]HP:[/B] 28 (1d6+5d4+6)
[B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] None
[B]Int:[/B] 16 +3 (6p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +2 vs Enchantment
[B]Cha:[/B] 10 +0 (2p.) [B]Spell Fail:[/B] 0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4ma +4sh +4 14/18ma or sh/22 both
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 10/14ma or shield/18 both
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +1 +2 +1 +5
[B]Ref:[/B] 3 +4 +1 +8
[B]Will:[/B] 4 +1 +1 +6/8 Enchantment
[B]Weapon Attack Damage Critical[/B]
Rapier +6 1d6+2 18-20x2 piercing
Short Sword +6 1d6 19-20x2 slash/pierce
Dagger +6 1d4+1 19-20x2 10' Increments slash/pierce
Long Composite Bow +6 1d8+1 20x3 110' Increments piercing
Hand Crossbow +6 1d4 19-20x2 30'Increments piercing
Sap +6 1d6+1 20x2 subdual
Quarterstaff +6 1d6+1 20x2 bludgeoning- may Trip
Sling +6 1d4 20x2 50' Increments Bludgeoning
Wand:Scorching Ray +6 4D6 20/X2 30' Touch Attack <Fire>
Wand:Acid Spash +6 1D3 20/X3 25' Touch Attack <Acid>
-2 per attack if fighting with 2-Weapon-Style
[B]Languages:[/B] Common,Elf,Draconic,Goblin,Orcish,Gnomish
[B]Abilities:[/B] Summon Familiar,Sneak Attack +1D6,Trapfinding
[B]Feats:[/B] Scribe Scroll,Two-Weapon Fighting <1st>,
Weapon Finesse <3rd> Craft Wand <Wiz5>,Quickdraw <6th>
[B]Spells[/B]
[B]Spells per day[/B] Cantrips:4 1st:5 2nd:4 3rd:3 (1/Level Divination)
[B] Spells Known[/B]
[I]Cantrips[/I]:Resistance,Acid Splash,Detect Poison,Detect Magic,Read Magic,
Daze,Dancing Lights,Flare,Light,Ray of Frost,Ghost Sound,Mage Hand,Mending,
Message,Open/Close,Arcane Mark,Prestidigitation.
[I]First Level[/I]:Hold Portal,Protection from C/E/G/L,Shield,Grease,Mage Armor,
Detect Secret Doors,Identify,True Strike,Magic Missile,Disguise Self,Erase,
Reduce Person,Animate Rope,Feather Fall
[I]Second Level[/I]Rope Trick,Locate Object,Detect Thoughts,Knock,Arcane Lock,Web,
Scorching Ray,Invisibility,Mirror Image,Cat's Grace,Darkvision,Spider Climb
[I]Third Level[/I] Dispel Magic,Clairaudience/Claivoyance,Dispel,Fireball,
Arcane Sight,Haste
3500GP spent on additional Spells
[B]Skill Points:[/B] 44R/20 W [B]Max Ranks:[/B] X/X
[B]Skills Ranks Mod Misc Total[/B]
Appraise 1 +3 +4 1r
Balance 0 +4 +4
Climb 1 +1 +2 1r
Concentration 7 +1 +8 7w
Decipher Script 2 +3 +5 2r
Diplomacy 0 +0 +0
Disable Device 3 +3 +2 +8 3r
Disguise 2 +0 +2 2r
Escape Artist 2 +4 +6 2r
Forgery 0 +3 +3
Gather Information 2 +0 +2 2r
Hide 4 +4 +8 4r
Jump 1 +1 +2 1r
Knowledge-Arcana 4 +3 +7 4w
Knowledge-Dungeoneering 3 +3 +6 3w
Knowledge-Geography 1 +3 +4 1w
Knowledge-History 1 +3 +4 1w
Listen 4 +1 +2 +7 4r
Move Silently 4 +4 +8 4r
Open Lock 3 +4 +2 +9 3r
Ride 0 +4 +4
Search 4 +3 +2 +9 4r
Sense Motive 0 +1 +1
Sleight of Hand 0 +4 +4
Spellcraft 4 +3 +7 4w
Spot 4 +1 +2 +7 4r
Survival 0 +1 +1
Swim 0 +1 +1
Tumble 3 +4 +7 3r
Use Magic Device 1 +0 +1 1r
Use Rope 3 +4 +7 3r
Additional Spells <3500GP>
Heward's Handy Haversack <2000GP> (Items in haversack are marked with an *.
+1 Rapier <2320GP>
Cloak of Resistance +1 <1000GP>
Wand of Read Magic A1st Lvl use 20ch <75GP,6XP> *
Wand Detect Magic @1st Lvl use 29ch <105GP,9XP> *
Wand Mage Hand @1st Lvl use 20 ch <75GP,6XP> *
Wand of Light @1st Lvl use 20 ch <75GP,6XP> *
Wand Acid Splash @1st Lvl use 20 ch <75GP,6XP> *
Wand Mage Armor @1st Lvl use 20 ch <150,12XP> *
Wand Disguise Self @1st Lvl use 20 ch <150,12XP> *
Wand True Strike @1st Lvl use 20 ch <150,12XP> *
Wand Feather Fall @1st Lvl use 20 ch <150,12XP> *
Wand Scorching Ray @3rd Lvl use 19 ch <900,72XP> *
Wand of Invisibility @3rd Lvl use 20ch <900GP,72XP> *
Scroll of Detect Secret Doors @ 1st level use <12.5GP.1XP> *
Scroll of Protection from Evil @ 1st level use <12.5GP.1XP> *
2 Scroll of Shield @ 1st level use <25GP.2XP> *
2 Scrolls of Identify @1st Level <225GP,2XP> *
Long Composite Bow {Mighty+1} <200GP>
Hand Crossbow <100GP>
MW Thieves' Tools <100GP> (belt pouch)
Regular Thieves' Tools <30GP> (left boot)
Short Sword <10GP>
Sling and 20 Bullets <1SP> *
Quarterstaff set with 3 steel rings and carabiner 1<GP>
6 Daggers <6GP> (2 on belt, 1 in each boot, 1 in Haversack*,1 on quiver strap)
Quiver of 20 Arrows <1>
10 Hand Crossbow Bolts in small Quiver<1GP>,
10 Hand Crossbow Bolts in small Quiver<1GP>, *
10 Potions of Cure Light Wounds 1D8+1 <500GP> *
Familiar Componants <100GP>
50' Silk Rope & folding Grapnel <11GP> *
7 days of trail rations <3.5GP> *
Watersack <1GP>
Pouch containing:flint&steel,4 candles,4 pieces of chalk,small hammer &20 nails,
Inkpot& 3 Quills,5 Tindertwigs <5GP>
3 Sunrods <6GP>
5 flasks of oil <5SP> *
5 flasks of oil fitted with wicks <5SP>*
2 sheets of parchment <2sp> *
12999.18 spent, 231 XP spent
[I] Familiar[/I]
Dimitri (Rat)
Tiny Magical Beast HD 6 HP:14 Initiative +2 Speed 15 land/swim/climb
AC 17 +4 Bite Dam 1D3-4 (min 1) Low-Light Vision,Scent
Fort +2 ref +4 Will +1 Str2 Dex15 Con10 Int8 Wis 12 Cha2
Skills:Balance +10 Climb +12 Hide +14 Move Silently +10 Swim +10
(Spot&Listen +1) Weapon Finesse-Bite Dex Mod on Climb, can always
[I]take 10[/I] on Swim checks and has a special +8 bonus to perform
any special activity or avoid a hazard, may use the [I]Run[/I] action
in water, if moving in a straight line.
Alertness,Improved Evasion,Share Spells,Empathic Link,Deliver Touch Spells
Speak with Master.
Small harness with several rings and a strap for scrolls, maps,
or small potion vials to be secured. Gwystyl carries a slim rope
length, 50' <weight max 1/10th or normal rope, heavy string ,really). <5GP>
[B]Total Weight:[/B]39lb [B]Money:[/B] 0gp 8sp 2cp
[B]Lgt Med Hvy Lift Push/Drag[/B]
[B]Max Weight:[/B] 0-43 44-86 87-130 260 650
[B]Age:[/B] 132
[B]Height:[/B] 5'3"
[B]Weight:[/B] 109lb
[B]Eyes:[/B] Violet
[B]Hair:[/B] Silver (worn in a short ponytail)
[B]Skin:[/B] Pale
Name: Will "Mäelström" Delacroix
Race: Human , male
Alignment: Chaotic Good
Class: Sorcerer
Personal Description
Age: 28
Height: 168cm
Weight: 62kg
Details: Long fiery-red rastafari hair, short even beard, brown eyes, tanned skin,
red and green bodypaint, earrings, wears chainshirt under rogue-like
comfortable clothes and cloak
Racial Features
Size: medium
Base Speed: 30ft
Skills: +1 extra
Languages: Common
Favored class: any
Special: bonus feat
Base Abilities (32-point buy)
Strength 10 Intelligence 10
Dexterity 16 (18*) Wisdom 10
Constitution 14 Charisma 16+1**=17
* with Gloves of Dexterity
** level increase
LEVEL 6
Class Sorcerer 6
Str 10 0 Int 10 0
Dex 18 +4 Wis 10 0
Con 14 +2 Cha 17 +3
BAB +3
Attacks (melee) Spear +4 damage 1d8, crit 20/x3
Sickle +3 damage 1d6, crit 20/x2
Attacks (ranged)Spear +8 damage 1d8, crit 20/x3, 20ft
Light Crossbow +8 damage 1d8, crit 19-20/x2, 80ft
AC 19 (10 + 4armor +1nat + 3dex +1gloves), touch 14, flat-footed 15
ACP 0
ASF 10%
ST Fort +2 +2 = +4 +1cloak = +5
Refl +2 +4 = +6 +1cloak = +7
Will +5 +0 = +5 +1cloak = +6
Hp 4 + 5d4 (avg 12) + 12 (Con) = 28
Weapon prof. (all Simple Weapons)
Unarmed Strike, Gauntlet, Spiked Gauntlet
Dagger, Punching Dagger, Sickle
Light and Heavy Mace, Morningstar
Club, Quarterstaff
Shortspear, Spear, Longspear
Dart, Javelin, Sling
Light and Heavy Crossbow
Armor prof. none
Feats: Silent Spell, Still Spell, Heighten Spell, Skill Focus (Bluff)
Skills: Climb 0 acp
Jump 0 acp
Swim 0 acp x2
Balance +4 acp
Escape Artist +4 acp
Hide +4 acp
Move Silently +4 acp
Ride +4
Use Rope +4
Concentration +2 9*
Appraise 0
Craft (0)
Decipher Script 0
Forgery 0
Search 0
Spellcraft 0 9*
Heal 0
Listen 0
Sense Motive 0
Spot 0
Survival 0
Bluff +3 9* +3 feat, +3 familiar
Diplomacy +3 +2 synergy
Disguise +3 +2 synergy (to act in character)
Gather Information +3
Intimidate +3 +2 synergy
Perform (+3)
*tot points spent = 27
Familiar: Snake (Tiny Viper)
Spells: 0th 6/day DC 13
1st 6+1/day DC 14
2nd 5+1/day DC 15
3rd 3+1/day DC 16
Known: 0th Detect Magic, Disrupt Undead, Light, Mage Hand, Message,
Prestidigitation, Touch of Fatigue
1st Charm Person, Expeditious Retreat, Magic Missile, Shield
2nd Invisibility, Scorching Ray
3rd Lightning Bolt
Languages: Common
Equipment: Mithral Chainshirt (1100gp)
Light Crossbow, Masterwork (335gp)
30-Bolts Carrier (3gp)
Spear, Masterwork (302gp)
Sickle (6gp)
Magic eq.: Ring of Counterspell (4000gp), currently holding Magic Missile
Amulet of Natural Armor +1 (2000gp)
Cloak of Resistance +1 (1000gp)
Gloves of Dexterity +2 (4000gp)
Class Tools: Spell Component Pouch (5gp)
Other Gear: Belt Pouch (1gp) + Trail Ration (3x0,5gp) + Soap (0,5gp)
Waterskin (1gp)
Explorer’s Outfit (na/10gp)
Other Expenses: Familiar summoning (100gp)
Money: 150gp
Background: Born to an honest family of modest artisans, Will's childhood
was scarred by witnessing the continual oppression, intimidation and
humiliation inflicted upon his family (as well as upon mostly all commoners of his
land) by tyrannical feudal lords, which eventually brought his mother to death
after long illness when Will was only 10 years old, followed few months later by
his father's death in prison (he was imprisoned two years before for having
tried to organize migration/escape for his family from the land without
permission). Will and his one-year younger sister Tera had to care for their lives
alone in a town structured in rigid castes (with them belonging obviously to the
lowest one), and although their freakishly red hair were everyday's occasion for
them to be scorned by everyone, this weird feature of them eventually saved
their lives by making them some kind of popular (to easily joke about). But with
age, Tara became too much an attractive young woman to become unnoticed
by the arrogant rulers of the land, and at the age of only 14 she was abducted
to become some baron's wife; what happened to her next remained unknown
by Will, who still hopes to find her alive and free. Alone in the world, Will turned
to an adventuring life, leaving the land with a wandering caravan of artists and
jugglers, and eventually tried to learn some prestidigitation tricks... only to
discover later that what he was doing was real untamed magic. During all the
years of adventuring, he gained his nickname "Mäelström" by the crew of the
Twisted Coral, a treasure-hunters ship with which he had travelled for a long
time, for his restless attitude and for being able and keen on blowing up things
when angered.
Personality: Make no mistake, Mäelström is a friendly person of good
heart and great courage, but at the same time he has a hot temper and a
terrible habit: he lies. Not for evil, not for gain, he just likes exercise his
fantasy and his very good skill in making it very realistic. Nothing makes him
more angry than tyranny, sopruse, dictatorship and every kind of way to
restrict people's freedom or make them suffer. He hates rules and laws when he
feels they are arbitrary or restrictive, and sometimes just because they are
laws, and when confronting such situations he may either burst in anger or
instead keep a quite appearance outside while scheming against it deep inside.
Snake (Tiny Viper)
Type: magical beast
HD (hp): 6 (14)
Face/Reach: 2.5ft/0ft
Speed: 15ft (Climb 15ft, Swim 15ft)
Initiative: +3
BAB, grapple: +3, ?
Attacks: Bite +8 (BAB +3, Dex +3, Size +2), damage 1 + poison
AC: 20 (10 + 2size + 5nat + 3dex), touch 15, flatfooted 17
ST: +2/+5/+6 (base +2/+2/+5)
Skills: Balance 11
Bluff 5
Climb 11
Concentration 9
Hide 15
Listen 6
Spellcraft 8
Spot 6
Swim 5
Abilities: Str 4 Dex 17 Con 11 Int 8 Wis 12 Cha 2
Feats: Weapon Finesse
Extras: +3 natural armor, Improved Evasion, Share Spells (within 5ft),
Empathic Link (1mile), Deliver Touch Spells, Speak with Master
Specials: Poison (initial and secondary 1d6 Con, DC 10), Scent
Grants: Alertness (within reach) and +3 Bluff (within 1 mile)