PCs gone wild

I did hit another character. Low level game ... I believe I was level 4 playing a human necromancer. We had a new player that night and we were going to go clean out some old mansion on the outskirts of town.

While we were on the third floor of the mansion, one of the characaters put a flaming sphere in a puddle of oil. The house erupted in flames. My character, being LN with strong inclinations toward evil (on the verge of going LE, infact this event turned him onto the evil path, was totally angry, as there was a room of scrolsl and tomes about undead in the room ajacent to the oil laden room... to I whacked the spellcaster with a ghoul touch (a weak paralyzation spell) and pushed him into the fire...

I left the house with the rest of the party - who were completely ignorant of my actions, thinking he died on his own - and later became a mayor of a town ... and made much money :)

I am not proud of this
Erge
Well ... not too proud...
 

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I blame the Anti-Paladin.

Ages ago our group went through it's requisite "evil" phase (I personally think our group just went temporarily insane).

We all used to get along sooo well until one day, one of our players at the time introduced us to the original 1st ed. Anti-Paladin from Dragon Mag.

Evil was never so cool.

I think for about... a year and a half there were at least 2 A-Ps in the party. Githyanki A-Ps, Vampire A-Ps, Melnibonean A-Ps, Cambion A-Ps... you name it. And they were perpetually trying to raise humanoid armies and "Three stage poison" anyone who even remotely looked at them wrong... which most often were other PCs.

"You can't trace it! You can't trace it!"

...Let the backstabbing begin.

It was like playing deathmatch D&D where the group went through characters on a weekly basis. And eventually it wasn't enough just to kill the other PC, you really had to humiliate him first and put him through extensive and uh... creative torture first.

Eventually, I had to say enough's enough as it was starting to generate some real animosity amongst the group (this is where the players learned that d4s make for good caltrops and those heavy crystal d20s can inflict appreciable damage when thrown at point blank range... :D ).


Cheers!

A'koss.
 

And I continue my story. Same guy, same campaign.

After the ill-fated Nigel the Destroyer, he comes back as an elven ranger. After a rather nasty mountain crossing, the party decides to make camp instead of pushing onto town in the dark. He decides he wants to keep going, through the trees. I tell him that he can't do that, he claims he can, and so after he gets around 2 miles away he blows a climb check, falls, and gets eaten by wolves. And that was the end of that campaign.

Later on, when we were playing Call of Cthulhu, he wound up in a very similar situation. This is an excerpt from my Comedy of Cthulhu storyhour. Incidentally, the party is of the opinion that the dog contains a deadly bioweapon and killing it will release the weapon and kill millions of people world wide.

At this point, John decided that the puppy must DIE! He finagled a security pass from a guard and proceeded into the secured testing area of the facility. There he found Saquina and David, with Saquina holding the now tested perfectly ordinary puppy. He walked up, and tried to disarm her the puppy, but failed. She pulled her silenced pistol and threatened him with a good shooting if he tried that again. He disregarded her warning, and won an opposed disarm check to grab the gun away from her. Panting with the effort, he stepped back and pointed it at her. “Now give me the puppy or I’ll shoot it in your arms.”

David, who was unarmed, decided that the best course of action would be to dive behind a heavy piece of equipment out of the line of fire. Saquina screamed. Seconds later a security guard burst into the room. He looked at Saquina, armed with a frightened puppy, and John, armed with a silenced automatic. He drew his gun and aimed at John, screaming something along the lines of. “Put the goddamn gun down or I’ll ----ing blow your ----ing brains out.” John made no action as the security officer took a moment to call for backup.

Outside in the parking lot, the police officer escorting Jessica to the car suddenly turned at a radio message, drew his gun, and ran into the hospital.

Confronted with the police and security, John decided to surrender. He dropped his gun, stating that “I would like to sorta fire it on the way down so maybe I could hit one of them.” The gun fired when it hit the floor, just as he had planned. Unfortunately, he hadn’t accounted for the random factor of aim. He shot himself in the foot. David came out of hiding, took a moment to fieldstrip the pistol, and then smacked John upside the head, putting him at two hitpoints. As the police officer approached with handcuffs, he flung himself into the wall, striking his head and knocking him out.

John woke up in a cell, head wrapped in gauze. He groaned “I want to die.”
A low rumble came from the top bunk. “Shut up.”
John spat back. “Eh, **** you.”
The man rumbled back, “I will.” He swung himself down off the top bunk. “My name’s Bubba, and I’m in here for Rape, Sodomy, and Pedophilia. Now bend over…”

*Social Consciousness note.
Folks, we’ve had lots of laughs today, but prison rape is no laughing matter. It could happen to you, if your were dumb enough to betray your party and then try blast your way out of every situation. Just remember that prisoners named Bubba are people too.
 

Mine would have to be a Shadowrun game I was in.

See, SR has this rule about grenades. When one explodes, you measure out in all directions. The explosion "travels" along a direction until it meets a wall or other solid object, losing damage dice as it goes. If it cannot do enough damage to break the wall/object, the shockwave bounces back the way it came. Repeat until the shockwave runs out of damage dice.

This applys to all directions. So, if you're in an enclosed reinforced room, you can actually take explosive damage multiple times. The SR rules call this the 'chunky salsa effect', for obvious reasons.

During this adventure, our party was hired to kidnap a major celebrity from her home. Most of us decided to disguise ourselves as part of the building's security. Our street samurai, however, took the direct approach by knocking on the door to her penthouse and trying to drag her off. He was easily subdued and locked in one of their rooms while the guards signaled for reinforcements.

This, of course, screwed the rest of the team. We prentended to be the reinforcements, but failed our bluff. So, we were confronted by her personal bodyguards and tried to fight our way to her.

By this time, the street sam had woke back up. Turns out, he had a cybernetic implant that was essentially just a storage compartment in his chest. And he kept a grenade in there, just for emergencies. Using his enhanced strength he breaks down the door to see us fighting the bodyguards.

His first action? Chuck the grenade into the room.

A reinforced room. In a penthouse designed to withstand bomb attacks. With all of us, plus the actress in the room.

Hellooooo chunky salsa...
 

Very recently we had a player in our group that cheated. Fudged die rolls, looked up monsters we were fighting in the monster manual - that sort of thing. We encouraged him to stop in subtle ways but I and the other players felt it was up to the DM to put a stop to it.

Eventually though, our dislike for the player turned into dislike for his PC. The party, and my PC in particular, started screwing him out of loot and treasure. Then we started pulling little pranks on him. He was playing a wizard and it was pretty obvious that he was going to do something about it soon. To reduce his ability to do anything about it I decided to steal his spellbook while I was on watch one night. He woke up as I was taking it and confronted me. Of course the obvious thing to do was to throw the spellbook into the campfire. It was hilarious, I thought this guy was going to try and take a swing at me in real life.

It all ended well though. I confronted him about his cheating and we voted him out of the group - which is what we should have done from the beginning. Other than that our group pretty much works together.

Star
 

EUhm 1 big bad guy and the rest of the party around him.. except for the wizard who centers a Mordencainens Disjunction on him and takes out 4 million gp worth of equipment of his own party and all protective spells.

Big bad guy contigiency teleports and we hate the wizard.
 

Mercenary PC's

Wow, I remember one, we were playing a custom game, Zombie like in Dawn of the dead, the PC's were pulling the semis in front of the doors, one of the Pc's (which is funny like the movie) was ambushed and bit in the leg, instead of pulling the wounded character into the cab, the PC turned his shotgun to the guys forehead and said sorry dude, tough break and executed him. The players rationale is that he was a liability, besides the zombies would be busy eating him while they could continue to work. I was totally surprised as the GM, this however did not score points with the other players as well. I of course gave the pc with the new ventilated head a npc to play. It was a interesting game then, nobody trusted each other, there was a lot of doors being closed and locked etc..
 

9 or 10 player vampire game. ONe of the players almost always played a Tremere, and was a power-gamer. I took a malkaivian who's goal in life was to ruin the Tremere's entire outlook on unlife. Including but not limited to:

Burning down his blood bank.
Taking his ghouls and modifying their memory to think their master was Giovanni in Rome (they all left).
Hosting a Hells Angels Rally and a KKK rally, at the same time, at the Tremere chantry, and claiming it was his idea.

Twice I knocked him out cold. Then it got personal: :)

Giving him cement shoes, putting him at the bottom of the univeristy swimming pool, running a live power line into the pool, calling the cops, and then watch him try to explain that he's still alive.

And the coup de grace:

Asking another PC who was a Tsm... Tms... the body shaper clan, who happened to have boncraft, and (via secret note to GM and PC), having him boncraft a 3rd eye into his forehead. Then I dropped him off at the chantry.

He didn't die, but the character had to be removed from the game :)
 
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Wippit, you are a TRUE Malkaivian to pull off all that stuff.

As another Vampire player who KNOWS how much fun Malkavs have making Tremere life as miserable as possible... I couldn't stop laughing.
 

Once long time ago I played in a Top Secret game, my PC was not really right having been tortured and we were taking a ship, I got shot, nothing too bad but it pissed me off as I thought it was a bad DM call. So, before entering or looking into a room I just rolled in a gernade, this became my search pattern. :)

Can we change course? No, steering has been fragged.
Life boats? Sorry, holes from being fragged.
Sick bay? Fragged.

Man, we are fragged!
 
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