PC's killing PC's

Mr. Morden

First Post
How often does intra-party conflict happen in your games, and how often does it turn lethal? In my experience, it's happened a few times, once when my character was given a goal contradictory to the rest of the party's, and once when the entire party was evil (for a change of pace) and my character was solely concerned with her own interests.

This is a war story from that campaign, which ended with that PC responsible for deaths of 5 PC's, plus her own.

We were playing with a group of all evil characters (bad sign #1). One of them was a werewolf (bad sign #2). My character, a rogue, paid the werewolf to bite her and voluntarily contracted lycanthropy in the interests of getting more power(bad sign #3).
Well, the sight of the two werewolves caused the death priest in the party to curl up into a fetal position and whimper uncontrollably, so she persuaded the natural werewolf to kill him.
Later on, the group's plan involved the two werewolfs running amok in a villiage on the night of the full moon, in order to create a diversion (and a bunch of new werewolves). My character didn't realize that she would go berserk and attack the natural werewolf (she thought that wolves were pack animals, so losing control wouldn't necessarily involve attacking the other werewolf). Moon rose, she went berserk, and killed the other werewolf.
Afterwards, she betrayed the group's employer to the people he was going to betray and murder, again in the interest of obtaining power, this time in the form of arcane training from the group of wizards her employer was going to have killed.
The party then found out that she killed the natural werewolf, and attacked her. She ran off, then attacked them when they camped for the night, killing one before she was killed.
That puts the total at three. But, then, the group's former sponsor was a bit irked at being betrayed, so he sprung a really nasty trap on the party that killed two more (involving a druid, transmute metal to wood, repel wood, the ocean, and sharks). Grand total, 5 PC's dead (plus herself) due to her actions. And we demonstrated conclusively why Evil is Bad.

On a slightly humorous note, that character was accused of being a 'bad influence' on the CE werewolf. I'm not too sure how one can be a bad influence on a raving psychopath, but she succeeded.
 

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Just had a game disolve to EVIL. Actually it wasn't becuase we were EVIL that was the problem it was becuase most of the group was CHAOTIC. No actually deaths, buuuut had the game continued there would have been atleast 2 (out of 5), and one had already walked of to go his own way.

In another game we have a "Lawful Evil" party, I use quotes because only one of us is LE.

The party Leader (Cleric) is LE,
his personal Assassin(/Rogue and fanatical follower) is NE,
his ex-bodyguard (Barbarian/Rogue/Ranger) was NE.
his current bodyguard (Monk/Fighter/Templar) is N,
his Bard (ummm Bard... Oh yeah/Shadowdancer) is NE,
his Fist of Justice (Monk) is LN,
his Heathen (Driud-follower of Forbidden Woodsy-Gods) is NE,

We have no real problems with the EVIL as most of us are Fanatical followers (and in 2 cases were slaves) of the Cleric. The only real problem is all but 2 of us follow the same religion (the new bodyguard is a foriegner and hasn't had time "to see the light"). We were restrianed from killing the Driud atleast once a game session by our Leader in the begining (he used to utter blasphenies all the time). After the idiot, err, Driud realized yes we would ice his character he calmed it down.


So EVIL really isn't the problem, its party cohesion. I think CHAOTIC is much more destabilizing to a group than EVIL.

TTFN
 

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