PC's Killing PC's

In my experience, every time a PC has killed a PC, someone has left the game group.

That being said, sometimes it was the right thing for that person to leave the game group.
 

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In Cyberpunk it was pretty common. Once even over just 100 bucks.

In WFRP rest of the group hired a whole assassins guild to get one character, after he had tried to kill the others.

In D&D we haven't had intra-party conflict. One player once played a cleric of Cyric in disguise, who then got cremated by authorities. Strange how the rest of the group tried to protect him just because of the PC halo, when they didn't know his deity but he was acting a bit "strange".

Another player tried to bring in an assassin. They didn't let him in the group. New character :D
 

Numion's post illustrates the fact that the issue over PCs killing other PCs really does vary from campaign to campaign. While most definitely unacceptable in some campaigns where teamwork is very highly emphasized, it's expected in other campaigns (Paranoia is a perfect example of this).

Generally, whatever consequences or strictures against PC-killing there are should depend on the campaign setting and the players involved. In some cases, PC-killing is inappropriate and should be forbidden or penalized heavily. Other games, it's par for the course and shouldn't be penalized (at least by the GM...the players may have their own idea of justice/vengeance to carry out).
 

As long as it is character-kills-character I do not see a great problem with this (other than the fact that I try to work games in such a way as to avoid this), so as long as it doesn't become Player A vs. Player B, it's all good.

I have only had a couple instances of PC-kills-PC in all my gaming time (...barring Paranoia, of course, where it is more or less mandatory...). Once was due to a player bringing in a character that he designed to cheese off the other characters. Another time was due to a player trying to meta-game and forgetting world-realities.

For the most part, as I said, I try to structure games where this does not come up. Too much of it (and I've seen games like this) and you end up in an overly competitive game -- at that point you might as well go back to playing full-on miniatures games or old AH boardgames, places where you have WINNERS and LOSERS, not a Story.

Personal take only, of course.
 

I absolutely HATEHATEHATEHATEHATE intra-PC conflicts, because in my experience they almost always escalate into intra-player conflicts.

Every time it has happened in a group I belonged to, the following negative effects occurred:

1) It caused hostile feelings between some of the players (not always the players directly involved).

2) It took time away from the other players, as the offending player steals the limelight by performing his "assassination."

3) The DM winds up adjudicating a fight that he may be in a bad position to do so (assuming all the players are friends and acquaintences).

4) The DM's plot can get thrown quickly out the window when players start taking sides in an issue.


I have seen two campaigns simply END because of player vs. player altercations, and it ticks me off to see them. If one player wants to screw over the others, then it's time to drag out a board game like Battletech, or start a multiplayer Magic the Gathering game, or at least a one-shot Arena-style D&D game, instead of throwing continuity out the window when players can't even work together.

I have not once experience a good result from a Player vs. Player killing and looting.
 

I'm setting up a situation now in the current game that may lead to PC on PC death but I think it will be interesting to play out*.

*If they want to accept the help of Vuron, Steward of Graz'zt and think he's not going to screw them over to get what he really wants then they are going to learn the hard way. NEVER trust a demon or take gifts from fiends. No matter who well spoken they are. This gift is going to end up turning one of hte party members to an alignment that will not fit in with the group and the Paladin of Hieroneous won't take kindly to it. But they can avoid it if they just do the smart thing.
 

I don't allow PCs to kill each other when it is an out-of-game problem affecting it. That's usually the case in my gaming group. However, if it is role-played well, if there are no out-of-game reasons for it being committed, and if the players have no negative feelings about it, I'll allow it. But that's a lot to overcome for such a death.
I'm having a problem with PC suicide. There's one player in particular who frequently wants to change his character, and in some cases, he'll try to kill his own character just to make another one. He got over it in my campaign, but it's still an issue in my friend's Star Wars campaign.

Cheers!
 

Always liked your name, Tabarnak. Your middle name must be "d'Ostie de Criss" ? :)

As far as PCide go, we have had many experiences, some good, though most bad. In a Shadowrun game a PC was killed by a party member for acting stupidly (Yeah, we blowed up those mafioso good, eh? BANG), but in that setting it's just normal. In Vampire it happened a couple of times, but mostly because of Player/Player problems, the game being an excuse.

The people I play with have always entertained the PC Halo thing, while I found it stupid. When characters hate each other, they tend to stick together, while making the other's life as wretched as possible. While they get the job done, the game isn't really fun, and everyone suffers. In real life people that don't belong together tend not to stick together, right?

I once had my N Halfling thief kill (with a devilish plan) the Pixie (a PC) who had been with us for years. I was the only one to know his Pixie nature (he mostly polymorphed in a human shape), and in the fights he always ran away. We then saw tiny arrows sticking out of the enemies (and our butts, as he fumbled often). I had followed him and found out. Since he was lying about himself, and looked treacherous, I invited him to steal some houses. Once on site I backstabbed him, killing him outright. Even the DM hadn't seen it coming. I was happy and so was another player, but the others were so angry (even if they all hated the damn' pixie), and, to soothe the angry mob at the table, my character bragged about his murder, so the cut him in pieces for his deed (they were good.. ).

This player often plays strange and funny characters, while we do serious ones, so we often end up with arguments and unfunctionnal parties. Now we tend to create our characters so that such problems are minimized.

But I am definitly not in favor of the whole PC Halo, and I get upset when bugbears heal my 1st level PC so he won't die.
 


Kilmore said:
Another thing to be aware of is that pulling out a greatsword and hacking the guy you walked into the tavern with in half is a little different than mowing down relatively anonymous orcs in a dungeon. You might have to worry about what passes for law in the town with the bar. Don't forget about in-game penalties for murder.

Yeah, I thought about it afterwards (the situation degenerated pretty quickly), and we were in the street (although a small street). When the thief fell to the ground, cut in half, the people scattered, as we. We collected our things and got the hell out of town.

The barbarian and I aren't sure we want to go back to that town, which sucks a little, since our friends (ie the other PC's who couldn't attend saturday night's game) are still in town and will probably suffer from what we caused...

TS
 

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