I'm toying with an idea for a new RPG campaign where all of the PCs start as outlaws. Not necessarily bad guys -- perhaps they were framed by corrupt officials, or killed someone in self-defense or in defense of another, or they were soldiers who refused orders to massacre civilians, etc, etc. I'll let the players decide their own backstories. The only restriction will be that they begin the game on the wrong side of the law. Once they are in the game sandbox, they will be free to remain outlaws, or try to clear their name, or seek amnesty (and risk betrayal and death from corrupt officials), or whatever.
Right from the beginning, the characters can't just swagger into the local tavern. They have to travel in disguise, lay low, work through contact networks, etc.
So has anyone ever run a game like this? Any suggestions on how to play it? Are there any published games/adventures that follow kind of setup? I guess the various Robin Hood RPGs (Fantasy Hero, Lionheart, GURPS Robin Hood) are obvious examples.
Right from the beginning, the characters can't just swagger into the local tavern. They have to travel in disguise, lay low, work through contact networks, etc.
So has anyone ever run a game like this? Any suggestions on how to play it? Are there any published games/adventures that follow kind of setup? I guess the various Robin Hood RPGs (Fantasy Hero, Lionheart, GURPS Robin Hood) are obvious examples.