PCs Still Kicking Puppies OOC [CLOSED, original players still welcome]

Isida Kep'Tukari said:
Just as a note, I cannot post until Tuesday due to computer access.

It's okay, not your fault and we'll make sure not to go to far without you. :)

Telsar, those threads I bumped are now locked so if there still around they have no where to go now except here. :)
 

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Thomas Hobbes said:
Yo!

Thanks for the link, Brother Shatterstone.

I'm interested in resuming, and now I'll go read the rest of this thread so I know what's going on.

Woo hoo! Fantastic! Welcome aboard. Well, you were an original player, so welcome back aboard. :) I'm glad you can play... I think they may have needed some non-evil glue to hold them together. Please copy your character to the new Rogues Gallery thread when you get a chance

There's a lot to read in this thread :) BTW, early on, I asked so I'll ask again in case you miss in the rereading: Aeweth is just a cover ID, right? Not a split personality? And was there or is there a "real" Aeweth?
 

Brother Shatterstone said:
Okay here is the breakdown...

T'aria hired Gwyn to kill her mentor sometime in the past, I think that they worked on other things also, and then hired Accalon to do some strong arm work and by chance, or maybe she asked not to sure on this part, they ended up traveling together.

They’ve traveled together for a few months now and through numerous towns… They don’t trust each other very far, Accalon knows of her fiendish nature, but they do realize that there better off together than separate. :) Basically they look at each other with a certain amount of apathy, she doesn’t questions why he’s so interested in whores and he doesn’t question why she so interested in traveling with him with no destination in mind. (If she does have one he's never bothered to ask.)
Hired you on behalf of the thieves' guild, but otherwise right on target. :)
 

Now that we’re ready to begin (I think), let’s reintroduce the Puppy-Kicking PCs (in alphabetical order):

Accalon Darcanda, Male Human Unholy Warrior (CE), played by Brother Shatterstone
Alicia Gildenzee, Female Half-Ogre Fighter (CE), played by Serpenteye
Gwyn ap Fomor, Male Half-Fiend Ranger (CE), played by Praxus Asclepius
Lydia Shardweaver, Female Human Cleric of Wee Jas (LE), played by Isida Kep’Tukari
Rhesa/Aeweth, Female Aasimar Cleric of Olidammara (CN), played by Thomas Hobbes
T’aria, Female Half-Fiend Rogue (No alignment?, probably CE), played by Goddess FallenAngel

Being introduced very shortly:
Aligor Thunderaxe, Male Dwarf Fighter/Barbarian (CE), played by Fangor the Fierce


Playing guidelines:

The following guidelines are just the way this DM would like to run things, but everything is open to debate. Comments and opinions are very welcome.


The DM will make all die rolls, and will hopefully remember to always show those die rolls in OOC comments. Feel free to keep track of all the rolls and tell me if my dice are loaded. :)

I would like players to start their in-character posts with their character’s name, gender, race, and class on the first line, so no one has trouble remembering who is playing who.

Spoken words should be in quotes, thoughts in italics, and Out-Of-Character info in brackets. Any modifiers to rolls you want me to be sure to use should be put in OOC comments.

I’ll generally be writing in third person, present tense (“Accalon sees...”, instead of “you saw” ), and if everyone did the same, it would probably help with the story.

If I need a character to respond to something in order to advance the story, I’ll wait 72 hours from the time he/she needed to respond, and then I’ll NPC the character as simply as possible to keep things moving. If anyone knows they can’t be available for more than 3 days, telling us in advance will help, and we’ll figure out how to work around it.


Character Death:
I consider role-playing games as story-telling (and this seems especially true in PBP games). Characters in stories never perish unless their authors think it helps with the story, and I’d like to do the same here. This means that no player character will die unless his/her player feels the death makes sense, and that it will advance the story. Of course, the characters don’t know this, and should be role-played with a healthy fear of their own demise. To help encourage this role-playing, any time you would die by the rules (from taking HP damage, taking Con damage, death spells, etc.) you are instead “dying”, and take a permanent loss of –2 to one randomly selected ability. This loss can’t be recovered by any means.
This rule can also apply to important NPCs, but since the players are part-writers of the story, if their characters were trying to kill the NPC, then the NPC will be probably be dead.

Death and Dying:
I’ll use a slightly modified version of the Death and Dying rules from Unearthed Arcana. Basically, these rules state that your hit points never drop below 0. When you take damage that brings you to 0 HPs, you make a Fortitude save to determine if you are disabled and conscious, dying and unconscious, or “dead” (which with the above rule will actually be a permanent –2 ability loss, and dying and unconscious). While dying, more Fortitude saves are made to either get worse (ability loss), stay the same, or become stable, and while stable still more saves are made to get worse (be dying again), stay stable, or wake up. I can post the full details of what DCs these Fortitude checks are made at if anyone wants. Unlike the Unearthed Arcana rules, any strenuous activity or standard action made while being disabled causes you to be dying (no Fortitude save to avoid).

Experience:
I have no idea how to do this in a PBP game. In my table top games, I give a flat 150 XP x Party level per gaming session to all characters, which means they advance a level every 6.6667 games. But I’m not sure how much PBPing would be considered “a session”. We might just do this very informally… when the majority feel it’s time to advance (through OOC discussion), then it will happen. Preferrably only after characters have fully utilized the abilities they have at their current level.


OK, that’s about it. As I said, I’d like to hear comments on any of this if you have any problems with it.

Tomorrow I’ll resume the IC thread, and you can start jumping in. I probably won’t respond to it again, though, until everyone’s had a chance to speak up, but continuous roleplaying between characters will be fine. Except for poor T’aria... she’s outside and can’t really roleplay unless she comes inside or waits for everyone to leave again. So, I probably will respond to T’aria’s actions until she gets with the party.
 
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Telsar said:
T’aria, Female Half-Fiend Rogue (No alignment?, probably CE), played by Goddess FallenAngel
Opps, sorry - I had it in there, but it was listed right before the classes I have and was hard to see. I put in a more noticable place. I have T'aria as NE, as she is really only interested in herself and is capable of cold calculation and planning (kinda different then I see CE).

Telsar said:
Tomorrow I’ll resume the IC thread, and you can start jumping in. I probably won’t respond to it again, though, until everyone’s had a chance to speak up, but continuous roleplaying between characters will be fine. Except for poor T’aria... she’s outside and can’t really roleplay unless she comes inside or waits for everyone to leave again. So, I probably will respond to T’aria’s actions until she gets with the party.
Actually, T'aria will probably head inside - depending on your intial post, of course. I had thought maybe she would be out skulking around (perhaps bar-hopping ;) ), notice Gwyn, and follow him out of curiosity. She would probably head in after the other PCs, just to head off (or at least watch) any potental confrontation between Accalon and Gwyn & crew. :]

Also, if important, I have placed the character history involving Accalon as the last paragraph in my character history section in the RG thread.
 

All right, I've reached the end. Now I'll re-post the character in the new RG thread, read the new character's backrounds in the RG thread, and try and find the old IC thread.

To answer your question Aeweth is entirely a created cover identity. Rhesa's not crazy, although if she hangs out with Gwyn long enough she may well be. I cannot tell you how it felt to read of the conspirings between T'aria and Gwyn. Poor Rhesa. :p
 

All you have to do is stop looking so innocent, embrace your superhuman nature, and feed a couple puppies live to piranhas, and Gwyn won't look at you quite so much like a giant Snickers bar.
 

Paxus Asclepius said:
All you have to do is stop looking so innocent, embrace your superhuman nature, and feed a couple puppies live to piranhas, and Gwyn won't look at you quite so much like a giant Snickers bar.
*LMAO* :lol:

Hmm... see, that's the problem, Mr. Hobbs - if you look innocent around a couple of half-fiends, especially one like Gwyn, you're going to have problems. ;)
 

Paxus- What she said. Heh.

Yes, before too long, Rhesa is going to realize that her current disguise, donned to protect herself, is the equivalent of trying to hide in a bear pit covered in honey. She'll doubtlessly be forced to drop it or modify it sooner rather than later.

As an additional twist, and in the spirit of tying people's backgrounds together:

I'm unclear who is from which city, but T'aria and Rhesa share a career in a thieves' guild. Things would be quite interesting if T'aria recognized Rhesa, or vice versa (when and if T'aria makes a spot check to see through Rhesa's disguise)
 
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