PCs Still Kicking Puppies OOC [CLOSED, original players still welcome]

Hello again everybody. I intend to post tonight, just need a quick tactical question answered: Is my chain still wrapped around the girl's leg? If so, I plan to wrap the other end around her throat, if not, I'll have to try something else.
 

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Cepter said:
Hello again everybody. I intend to post tonight, just need a quick tactical question answered: Is my chain still wrapped around the girl's leg? If so, I plan to wrap the other end around her throat, if not, I'll have to try something else.

Hmmm... I can't find anything in the PHB about chain weapons "staying attached". I don't think it clasps or anything, just works by being pulled taut once, then is effectively released. Maybe it would stay attached if you hit a target and then ran or something, to keep it taut. So, let's say, no not still attached. If anyone knows any books with more specific rules on the matter, let me know.

And don't forget (or maybe you missed it), Sunedilar spotted another sneaky individual around the corner of a building, looking your guys' way.
 

Telsar, just a little FYI: I'm waiting for Isida to post, as far as I can tell she abound one "round" behind Accalon and I want her to have a chance to perform Lydia's actions. :)

Also on you’re above map, which is the exit? :)

Also if you have a chance if you could add the rooms, and there exits, from the other side of the curtain? :) (if you don't have the time no big deal chances are we won't need them. :) )
 


Hey guys,

I’ve noticed on 3 separate occasions we’ve had PCs wanting to threaten someone, such as T’aria with a dagger at someone’s throat, and Sunedilar with his spiked chain; I think it’s an effect of having an all-evil group :) As far as I can tell, there’s nothing in the rules that allows for the kind of automatic hit that these maneuvers should have; instead, the only way to do it is to “ready”, and then hope you make your attack roll. So, I made up a rule to handle this, detailed below. If anyone doesn’t like it, they are always free to just use the normal ready maneuver and an attack roll will decide if you hit or not. And if anyone knows a similar rule in another D20 source, let me know and I’ll probably use that instead. Anyway, here’s the rule:

Covering attack:
As a special “ready” action, a character may attempt to cover a target with a weapon. For this to work, the attack must be non-bludgeoning, and if ranged, be within 30 feet. The character making a covering attack makes his attack roll immediately, taking a –4 penalty. The penalty is due to the difficulty in positioning a weapon to guarantee a hit. This penalty is only –2 against targets who have lost their Dex-based Armor Class, such as those who are flat-footed, grappled, the target of a feint, etc. If this attack roll succeeds, the attacker is then “readying” the damage, meaning that he defines what actions will trigger his attack, with the attack automatically hitting if the action occurs. At that point, damage is rolled normally. If the attack roll failed, then the attacker failed to cover his target this round.
As with any ready action, you can’t respond to any actions that you can’t perceive, so hidden or invisible actions may disrupt your covering attack, and you can stay “ready” indefinitely, but you must lose the readied action to perform any other action. At any time that your initiative comes up again, you can either re-ready the damage, or just cause the damage then without the triggering action taking place.


Be sure if you use this rule that it’s very clear you’re not just readying an attack. For example, if you say “The character shoots him with his crossbow if the target moves”, I’ll assume that’s a normal readied attack. If you word it as “The character tries to cover him with his crossbow, then shooting him if he moves”, I’ll know you’re using the covering attack, and I’ll preroll the attack roll with the appropriate penalty.
 

Brother Shatterstone said:
Telsar, just a little FYI: I'm waiting for Isida to post, as far as I can tell she abound one "round" behind Accalon and I want her to have a chance to perform Lydia's actions. :)

Also on you’re above map, which is the exit? :)

Exit to which room? The main doors to the building are between lines P and Q, positions 14 and 15.

Brother Shatterstone said:
Also if you have a chance if you could add the rooms, and there exits, from the other side of the curtain? :) (if you don't have the time no big deal chances are we won't need them. :) )

I'll try to add to the map tommorow morning, and upload it. I'm barely keeping my eyes open at the moment. :)
 

teslar, I like the cover idea. Sounda good to me. I would have used it on my last post, but I would not have received the Intimidate chance, and that's his whole purpose...to intimidate.
 


BS. here's an extended map to Brie's. There's an open passageway that leads to the kitchen (and a hallway), and the door Ezuvial's looking through, besides the curtain you came through. I probably put a little more on there than you can see from the dining room, so... you can play like you don't know where the stairs leading down are unless you roam the halls. :)
 

Telsar, yes the map helps bunches. :) If you don't mind why don't you update Isida by herself since she is a "round" behind.

That way she gets a chance to reply back with no threat to her as Accalon will be going upstairs next update. :)

If you want me to post IC now simply say so. :)
 

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