TheAuldGrump
First Post
Vraille Darkfang said:Sorry,
I just can't do this other than in 1-shots.
For Example:
PC 1 finds a 1,000 GP Ruby. He goes to town and sells it to a Gem Merchant for the Face Value (1,000 GP).
Several Week Pass.
PC 2 goes into town looking for a 1,000 GP Gem. Goes to above Gem Merchant. Mercahnt sells him the Ruby for 1,000 GP. Merchant makes 0 gold. I can't do that. It makes no sense. According to the RAW these merchants NEVER make a profit. That just doesn't happen. Merchants have to have a mark-up. That's a simple rule. I keep haggling to a minimum, but the PC's never get full market value for their items.
Take something valued at 1,000 dollars & take it to a pawn shop. See how much you get. Frequently that's what PC's are trying to do: liquidate assets. It's hard to get full value.
I'm aware of this & plan accordingly when I give out treasure.
Or you reverse it - they sell the gem for the list price of 1000, then going to buy an equivelant gem would cost 2000 - that the price listed in the adventure is how much the characters can get for it, not its final market value.
There are few items in my game world that trade at face value for both the merchant and the customer - coins, letters of credit (which may decrease in value the further from one of the author's proctors the seller is), and indulgences (which increase in value the further from the point of issue the seller is). Everything else turns a profit for the merchant.
The Auld Grump