Jürgen Hubert
First Post
I am currently contemplating running some online adventures for Urbis. These would be fairly self-contained one-shots but would have a large pool of possible player characters, from which parties would form spontanously for any given adventure (thus representing the fact that it is hard to schedule games for people from different time zones or continents).
However, this would also mean that the PCs of those players who can participate more often would also end up having a higher character level than others. Since all the PCs in my campaign so far have had the same amount XPs, I was wondering how well this can work out in practice. So I wanted to ask those of you who have experience with PCs with different levels:
- How well does this work out in practice? How to you prevent the more experienced PCs from overshadowing the less experienced ones?
- What is the largest difference in character levels that you would feel comfortable with?
However, this would also mean that the PCs of those players who can participate more often would also end up having a higher character level than others. Since all the PCs in my campaign so far have had the same amount XPs, I was wondering how well this can work out in practice. So I wanted to ask those of you who have experience with PCs with different levels:
- How well does this work out in practice? How to you prevent the more experienced PCs from overshadowing the less experienced ones?
- What is the largest difference in character levels that you would feel comfortable with?


