Cergorach
The Laughing One
jmucchiello said:Wouldn't stat block changes on the fly run afoul of the difficulties in including OGC in normal programs? You need to make anything derived from open content (including the javascript that alters your statblocks) must be open content. How is that accomplished in a PDF?
Multiple plots sounds like a lot of work and the user will not see the extra work, they'll only see the path taken.
Notice none of Clark's conclusions involve programming.
I was thinking more like multiple documents that are a single product. One would be the concept book where the user would see all the options, you would select the option he likes/wants and a different document would then incorporate all of the options selected. The data would just be retrieved from a different document, so i don't think that would be a problem. The final document would be a setting/adventure customized to the wishes of the user and ready to print out with only the information desired by the user. You could even do it in chapters/parts, when the party does x the document would then follow path x (so the things that the party does will have a big effect on the outcome of the story).
It would probably be a lot of extra work, but the user would see everything and can then appreciate the options presented. And because the setting/adventure would be so flexible it would appeal to more people and so should theoretically generate more income.
I thought that Clark's conclusion was, utilize the medium and don't try to imitate a different medium? As for the programming, it shouldn't really be that big of a script (if this, then insert this, if that, then insert that). Ideally a script should be written that would do all of the booring repetative stuff.