Those three words have done more to shut down conversations and debates all over the history of mankind then anything else. They're the reason politics and religion are such impolite topics to talk about.
Incidentally, in this case, they're proof that you have no desire to hear anyone's side, and that you're only here to attempt to force people to believe what you believe and nothing else.
Incidentally again, those three words are precisely why discussions about piracy inevitably fall into the maw of chaos and flamebait.
Because, and here's the dirty little secret -
It's NEVER "simple as that."
As for digital rights piracy, many people believe it is always 100% morally wrong. Far fewer believe it is 100% always morally right. And I'd say that far more would say that sometimes it is wrong, and sometimes it is right. It's all about context.
DRM tends to be the other side of the coin. Many people believe it is always 100% wrong. Fewer believe it is 100% always right. And far more say that sometimes it is wrong, and sometimes it is right.
If there are any sales that piracy has ended for a fact, it's the one time sale of the guy who doesn't really like the game but didn't have a chance to find out. Piracy gives him that preview to look at the product and go "Oh hey, I do like this" or "Oh hey, I don't like this."
In the current age of information, hype and marketing are both at insanely all time highs. Pirating is rising higher and higher in the video game industry, but I would wager that it's not out of peoples' inherent laziness or desire to fight the system, but merely because there are
no media outlets for reviews on video games that they feel they can trust. 9 times out of ten, if you buy a game only to find out it sucks, pretty much every major gaming media source will tell you how AWESOME it is, and how much of a <insult> you are for not agreeing with them. Magazines and websites for games have all become great big jokes, in part due to the very real bribery and coercion that occurs to ensure games get the highest scores and most positive reviews. In short, game reviews are no longer about the games themselves, but what the company gave/did to the magazine/website to ensure their grade. Naturally, it doesn't help that the writers for these media outlets have begin openly displaying and stating that they rarely play the games they review, and mostly write what they're told to write by their editors, marketing staff, and other writers. Furthermore, with internet fandom reaching
glorious levels of fanaticism, trying to separate the honest opinions from the fandumb is nearly impossible. And to top it all off, those wonderful things known as "demos" are almost non-existent, and time and time again, developers have been caught open faced lying about their game in order to better sell it, both in interviews and in those curious playtests they have or show at conventions - often times detailing things that aren't in the actual game, but were programmed into the playtest to sell it.
Piracy has given people the ability to
ignore marketing and make their own opinions about a product before they have to buy it. If the critics can't be trusted, if the creators can't be trusted, if your peers can't be trusted, and people have gone to lengths to ensure that you don't get a chance to try out a game before buying it, then how do you ascertain that you're making a smart purchase before buying the product? In
that specific situation, I would argue that piracy IS morally right.