Penumbral Pentagon

Lords of Shadow
Two decades ago, the cabal of shadow-wizards known as the Penumbral Pentagon nearly overthrew the paladins of Mithril and almost replaced the shining city's theocrats with the Pentagon's own dark regime. Survivors of the shattered Pentagon fled into the Kelder Mountains. Today, led by the malicious dark elf Dar'tan, the Penumbral Pentagon has grown strong once again and prepares to exact its revenge upon Mithril and the entire Scarred Lands!
 

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Title: The Penumbral Pentagon
Publisher: Sword & Sorcery Studios – Scarred Lands
Pages: 96 (including advertisements) – softcover
List Price (USD): $18.95
Playtest: No
Review copy: bought from enworld.rpgshop.com
Genre: Fantasy
Rating: 3 = Average

What it is: A setting sourcebook designed specifically for the Scarred Lands, detailing the secret society of the Penumbral Pentagon.

DM Says: 90%+ for the DM. Readers who are players in a Scarred Lands campaign may be spoiling the gaming experience for themselves if their DM decides to utilize this material. Yes, I'm writing about YOU Stan.

Cross Campaign: Using this book for adventuring somewhere besides the Scarred Lands would take quite a bit of work for the DM, and probably render much of the book’s content irrelevant.

Inside:
Chapter 1: The History of the Penumbral Pentagon
The organization known as the Penumbral Pentagon was born out of associations with the ancient Slarecians, from which they learned the dark art of shadow manipulation. Those hoping for any useful game crunch directly for Slarecians will be disappointed, however, as this chapter is strictly flavor. Hopefully SSS will eventually decide to do a sourcebook focused on these baddies. Current and past Pentagon plots are briefly discussed in this chapter.

Chapter 2: The Members of the Penumbral Pentagon
Another version of Dar’Tan ( Minor differences from the “Wise & The Wicked” Version ), and the other 4 Penumbral lords: Surtane Terk ( Male Forsaken Dwarf Sor/Pen), Chiruli, Unhallowed Forsaken Priest ( Once human Undead Clr ), Night Arm, High Gorgon Engineer ( Gender challenged Sor) , and Blackfang ( Male Proud Bbn ). Other Members are listed, including a Male Human Wiz, a Female Human Rog who runs a guide service, and a Male human Exp who is a surveyor in the Bridged City. The biggest impression I was left with after reading this chapter was that the organization seems much less threatening than their reputation. The write ups and accompanying illustrations just did not convey the sense of danger that I was hoping for.

Chapter 3: The Penumbral Fortress
This is the largest section of the book, and the real meat of the subject matter. The Fortress is actually many smaller locations spread over hundreds of miles, connected to each other by, and partially existing in, the realm of shadows. There are several locations detailed, including the homes and “lairs” of the Penumbral Lords. Many good illustrations and maps help detail the Pentagon’s shadow abode. The DM can easily use these to form the basis of adventure incursions into the shadows. Further details on the organizational structure are included, featuring guards, survey crews ( the PP is always expanding! ), and more mundane activities.

Chapter 4: The Magic of the Shadows
This chapter includes many magic items, most very specific to the organization and the fortress. There are also 5 pages of new spells, most Sor/Wiz spells suitable for the Penumbral Lord PrC.

Chapter 5: Two short scenarios are presented here, The Engineer’s Tale, and The Shadow of Death. Both seem primarily focused on introducing the PC’s to Penumbral Pentagon, and the activities of the fortress. It will be up to the DM to further devise scenarios and details for actually penetrating the fortress.

Appendix: Includes two entries, a new shadow monster (Outsider), the Shadow Creature Template.

Something Positive: As a Scarred Lands fanatic, and a DM running a game in Eastern Ghelspad, I was extremely happy to get this sourcebook. While SSS has been very prolific in support of the Scarred Lands, they have been relatively sparing with the adventure content. I’m happy to see that changing with the Serpent Amphora series and recent sourcebooks including this one and its superior cousin, The Hornsaw, Forest of Blood. I now have an estimated 70% of what I need to make the Penumbral Pentagon a real menace to my PC’s.

Nit-Picking: I’m not sure why the authors would spend 3 pages reprinting Dar’Tan himself, but not duplicate the Penumbral Lord PrC ( R&R1) here, which would also have been useful. Minor errors missed in proofreading don’t detract too much from the reading experience, but were noticed. Also, i’m gonna have to add some serious doses of evil to the organization before I’m happy with using them in my campaign, as the membership, and their immediate plots don’t really inspire much fear as written. I’d like to have seen more detail on current plots relevant to Mithril or Vesh, and perhaps a larger overall Armageddon sized plot. These guys are supposed to want to plunge the world into perpetual darkness for dark’s sake!

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BFG is "BigFreekinGoblinoid" on the ENWorld messageboards. I have been playing D&D since the late 70's, and am a genuine sourcebook-aholic. Currently I am running a 3E game set in the Scarred Lands, and a player in another campaign or two. I continue to fool myself into believing that i'll eventually finish writing my homebrewed campaign world of Nebadon. My wife says I spend way too much time on "That damn black screen". Feel free to email me if you wish: stoken@mail.com
 


Biggie,

nice review. I do agree with some of your points but I guess for me I'd like to have seen a revised Penumbral Lord. (Mainly to make them be TRUE Masters of Shadow.) That plus a few editing errors as you mentioned did detract from the reading. Still I do think it's a solid book and has some good ideas for many DMs out there. (Hornsaw though was just awesome. I definately recommend it and Shelzar.)
 

$18.95 for 96 pages seems a bit off too, especially since Scarred Lands was one of the leaders in best Price/Page ratio. Hornsaw was $17.95 for 128 pages. Looking at SSS's products though, there's no real consistency. One almost gets the sense that they put out an overly cheap product, then realize they lost money or didn't make as much as they needed, and then pump up the price in their next volume. They're not as bad as some other high profile companies in this though, Green Ronin for instance ($14.95 for 62 pages in The Witch's Handbook). Anyhow, this is a book I'm looking at but I'll probably see if I can get a rebate on it somewhere. Thanks for the detailed review!
 


It just doesn’t work.

Sword & Sorcery’s Scarred Lands campaign setting is one of very few campaign settings that I actively watch and wait for the next new release. I couldn’t help be horribly disappointed by The Penumbra Pentagon isn’t crunchy when it needs to be and it entirely messes up the flavour attraction of the Scarred Lands.

The Penumbra Pentagon is a 96-paged paperback. The book is about the rise of the Penumbra Lords; the Penumbra Lord is a prestige class that isn’t re-printed anywhere in the 96 pages. You need to buy the expensive, hardback, Relics and Rituals if you want to really use the Penumbra Pentagon. I really think one of the selling points about the Scarred Land setting is that you can use each book individually and that each book is normally good enough to inspire you to chase up those tie ins and buy the companion books. This tie in factor isn’t entirely forgotten in The Penumbra Pentagon; the Penumbra Lords have a long-standing enmity with the city of Mithril but you don’t need to have Mithril: City of the Golem to make use of that. If The Penumbra Pentagon had been any good the chances are you might have been enthused enough to go buy Mithril anyway.

The Scarred Land campaign setting is a great one for putting the bits and pieces together. The world background is steeped in mythology and so sometimes accounts differ and sometimes there are no hard and fast answers. For example, Ghelspad asks whether the relationship between Druids and the Titan of Nature is indicative of a relationship between Sorcerers and the Titan of Magic, it doesn’t answer the question, it just sets the possibilities going. Similarly, different races or cultures might have different ideas and understanding of exactly how historic events happened or even why they happened. There’s just a bit of that in the Penumbra Pentagon, no one’s entirely sure why one god helped rescue a goddess, but there is also a clumsy derailing of whole principle. We’re told a legend a tribe of orcs have of the god Thulkas increased the temperature of their desert valley to reward them. Their myth contradicts other beliefs and myths of what actually happened in that valley – and that’s fine, in fact, that’s just the touch I like from the Scarred Lands. In this case, though, the author chips in with an annoying note that the orcs should know exactly what happened because they were there. Pheh. You could just as easily note how orcs aren’t normally known for their accurate interpretation of events. Fine. Okay. It’s a small crime, I suppose. By this stage in the book, with the lack of any successes, the only thing that stands out are the failures.

There’s a whole balance of power issue going on in the book that doesn’t make sense to me. The titans and the gods didn’t just simply pause their heated and terrible war to deal with the strange and powerful Slarecians - they teamed up to work together. Since the Slarecians were that powerful it’s not too hard to accept that they managed to capture a fairly minor Goddess – Drendari. If the Slarecians decided to teach a bunch of mortals (humans, drow, dwarfs, etc) some of the shadow magic secrets they took from the goddess then so be it. That’s exactly what they did. There’s an illustration found early in the book of five Slarecians beaming squiggly lines from their heads in order to capture or question one trapped goddess. It’s far from the most inspirational drawing I’ve seen. Squiggly lines, I ask you. A few gods get their act together and rescue Drendari. We can debate which side is stronger, the Gods, Titans or the Slarecian; you could base an entire Scarred Lands campaign on that. You wouldn’t expect a group of mortals to play the Gods for fools, secretly betray the Slarecians, avoid the Titans and get away with it. This is exactly what the Slarecian’s shadow magic students do. This story might have worked if we’d kept with the typical Scarred Lands style and presented it all as fuzzy history, the details lost and forgotten. That doesn’t happen. Instead we’re given an attempt to explain why and how these shadow mages succeeded and its about as convincing as a fish on a bicycle. If we accept that the shadow mages are all hugely intelligent then it’s jolly hard to explain why they failed to keep their fortress cool enough for their tastes (no air conditioning spells, huh?) and were then outsmarted by the tribe of orcs. Peh. I don’t know, perhaps every case of out manoeuvring and outsmarting is due to one group severely underestimating the other. I do know that there’s nothing in the book that inspires me to try and sort out the mess out or provide answers of my own.

The Penumbral Pentagon is the organisation that comes to rule the shadow mages. The history, complete with the faff above, runs from page four to page nineteen. I think it would have been better to spend a few pages on a rough history and the rest on the current machinations of the group.

The key members of the Penumbral Pentagon come next in a chapter of their own. We’ve got their stats and illustrations. This the norm for the Scarred Lands, typically key NPCs appear in specialised supplements, but we are usually given their stats, backgrounds and current plans. The problem here is that there’s no particularly inspiring character. Dar’Tan, the leader, is especially weak wristed. It’s hard to imagine plotting his way out of a paper bag let alone menacing player characters and fledging kingdoms from afar with subtle yet deadly plans.

Sly cunning. That’s what the Penumbral Pentagon is about; subtle plans to steer power and manipulate politics. The Penumbral Lords want to block out the light and shroud the world in shadow. They’ve a network of agents, spies and loyal supporters. They blackmail, bride and intimidate – and do so by proxy, where ever possible, to ensure that they stay safely behind the scenes. It’s rather remarkable then that the third chapter is all about their magically constructed fortress. Chapter three is about the layout of the Penumbral Fortress, about the guard schedule and how to get into the place. Can you smell the dungeon crawl? I can. I’d be happy to see this entire chapter whipped out and the Penumbral Lord prestige class put in. Perhaps the player characters are supposed to infiltrate the Pentagon and secretly operate from among their ranks. There’s the suggestion that this might be a good plot idea from a weird sidebar note: Sex in the Shadows. Real Penumbral Lords are more interested in learning their magic than fooling around; too much sex in the Penumbral Fortress might result in people questioning your devotion to the cause.

The supplement isn’t entirely without merit. There is a chapter for shadow magic, that arcane knowledge the Slarecians took from Drendari and which the Penumbral Pentagon study. There are about five pages of three-columned spells. The three column approach is a good one for spells and is an example of the normally on-the-ball work from Sword and Sorcery.

If, like me, you thought a dungeon crawl inviting description of the Penumbral Fortress was a poor choice for the supplement then you’re likely to be as disappointed with the inclusion of a bunch of pre-written adventures as I was. They’re those sorts of pre-written adventures where key NPCs must not be allowed to die and so the GM is instructed to fudge the rolls where needs be.

The book ends with a Shadow Creature template. The template is used to, as you’d expect, work out the stats for shadow creatures. It’s noted that the Penumbral Lords "hold truck with things that dwell in darkness" and that some beings from the realms of Shadow have escaped the fortress into the canyon below. Whereas shadow planes and the like are common in canon D&D the involvement of one tied to Scarn is an interested twist to throw in at the last minute.

Unfortunately nothing inspired me in The Penumbral Pentagon; nothing is worth using or introducing to my Scarred Lands game. It’s worse than that, I think it’s actively worth keeping the Penumbral Pentagon and the related mess out of Scarred Land games. You can’t use the book as a quick adventure unless you happen to have a few of the hardback Scarred Land supplements. There are tiny glimmers of hope in the book, it’s not so bad if you’re interested in more action orientated, here and now, Scarred Land games and don’t care so much about a coherent background. The Penumbral Lords are fairly contained too. The players can defeat them without (as it stands currently) influencing other plots.

Despite my disappointed with this book my enthusiasm for the setting remains strong. I suppose it could have been worse then.

* This Penumbral Pentagon review was first published at GameWyrd.
 

As much as I hate to be the one to give such a poor review I myself can't contain my distate about a rather poor job of a book that I felt could have been so much more. Even so I will try to be objective and do highlight some good points as well as give you folks what you come to expect from my reviews. That being informative, concise, and helpful reviews.

Penumbral Pentagon is a sourcebook about one of the more interesting cabal of wizards, the Penumbral Lords and their leader, Dar'Tan. At a mere 96 pages, (compared to the 124 pages of Hornsaw goodness), it's not only a short effort but one I felt jipped on a number of levels. I say this not only as a Scarred Lands fan, but also a guy that's come to expect some measure of quality in what I read. While Calastia wasn't the easiest book to read, the plot hooks and level of detail about each duchy at least kept the book afloat. Sad to say this wasn't the case for Penumbral Pentagon. While the history of the cabal and it's roots in the Slacerians are interesting in and of themselves, I can't say that what came after was much help. While I can understand the need to make your own history, I felt that a lot of what was written here was based off faulty information. Case in point, the duration of the Slacerian Empire. While I know innaccurate records exist, I did feel perhaps the author could have looked more closely at the SLCS: Ghelspad for a reference point. But even that to me takes a back seat to my main peeves about this book. 1) Not fixing the Penumbral Lord prestige class to make him not only a better shadow caster, but also to be a comparable wizard period. I'm sure I speak for many of us that got this book expecting that we would see a much better version of Dar'Tan. Certainly one comparable to his estwhile rival, Barconius and certainly on par with other powerful wizards. 2) While there is some work done on adventures, most of these I felt could have been played down or at least taken up over half the book. Certaintly more could have been done to talk about the influences the Penumbral Lords are having on various regions, perhaps even giving us maps of those places. (Note I speak not of the stronghold of the Penumbral Lords, but more specifically, places where their influence is strong, like the Bridged City or even just a rough sketch of the terrian of the Keldars.) But I will say there are some bright points. Ed Bournelle does a great job on cartography. Certainly it helped to see how things worked. The shadow pathways themselves are interesting. A new means of transportation I've yet to see in better effect. But again this is weighted down by the fact existing NPCs (such as vampiric wizard that supposed work with Penumbral Lords, Dar'Gartal and Shan Thoz) are not even given mention. That to me speak volumes of the inaccuracy at work here. Also the interior artwork I felt was sub-standard, especially regarding the pieces Potail Teewyn, Night Arm and a few of the other low level operatives.) Also I would have like to see a greater linking towards Mithril and certainly more details about Dar'Tan own history.

I really won't give much out for chapter details other than this cursory glance and some notes

Introduction
Chapter 1: The History of the Penumbral Pentagon: Detailed history of the group's rise and apparent belief in darkness and shadow. Does foreshadow well with Belsameth and this idea of every "good" god having a dark shadow. But the concept I felt wasn't lived up to it's true potential
Chapter 2: The Members of the Penumbral Pentagon: Just a glance at the higher uppers. Some, like Blackfang, are interesting. I do like Sutane Terk and Night Arm. But overall, not much really to shout home about
Chapter 3: The Penumbral Fortress: This part of the book, Ed Bournelle shines. Plus the fact the entire fortress is almost a free moving shadowy place with only a few gates to connect to the outside world. But still not much to that interesting.
Chapter 4: Magics of the Shadows: Some new spells, some low level, as well as the new Penumbral Gateway artifacts. Not bad...but I wasn't that impressed with the book to begin with. So the crunch is there...but not enough for me.
Chapter 5: Adventures in Shadow: Uninteresting adventures and even fewer plot hooks. Pass
Appendix: Monsters of Shadow: (Should read monster of shadow since only the Shadow Creature Template is there. Really I felt the MotP Shadow Creature Template was better.)

So that's my story and I'm sticking too it.
 

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