People have the strangest deal makers

Magical magic items: decoupled from level progression and interesting effects.

This alone won't be enough if everything else sucks (I'm not afraid of that), but it will go a long way.

Ditto. If they can manage that, while still keeping DM prep as easy as 4E, then that would just about do it for me. (Those aren't unrelated.) The rest of the game would have to be down-right awful and/or offensive in some way to keep me out, with those two available.
 

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The dealmaker for me would be a system that is flexible enough for my friend, who wants rules mastery and tactical complexity, my wife, who likes some complexity, but doesn't want to have to understand the whole system to understand her character, and another friend, who wants to sit down and play with no rules mastery and little complexity.

If those three people can play at the same table, get what they want out of the system, feel like they contribute in a meaningful way, and enjoy themselves, I'm sold. Even if there are things I, personally, dislike or wish were different.

I think it's a tall order. I'm not sure they can pull it off. They seem intent on trying, though, so I'm intent on cheering them on and helping them in the playtest.

Thaumaturge.
 

There's no single thing that would be a deal-maker for me. 5e needs to be better than 3e, needs to be "better enough" to compel me to switch, and needs to avoid a whole host of mistakes (some trivial, some not).
 

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