People have the strangest deal makers

My deal-maker is a 2-classes system, with fully independent options. From what we now know, there will be class and theme. So, without knowing how it's implemented, I can't say for sure yet. It looks promising, though.
 

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One deal maker for me is a long 'sweet spot'. I hate it when you have a system that bogs down at high level play. Its the thing I most dislike about 2nd the 3rd ed when things grind to halt about 12th level. Its like having a sports car which says it can get it to 120 but you can only ever get it to 80.
 

Trash the generalist wizard and generic cleric in favour of specialised versions of the class - Illusionist, Necromancer, Warpriest, Oracle - and it'll go a long way to encourage me to buy it.
 



Magical magic items: decoupled from level progression and interesting effects.

This alone won't be enough if everything else sucks (I'm not afraid of that), but it will go a long way.
 

That was the announcement that they were planning to replace the gold standard values of items with the silver standard. (ie. a coat of mail costs 100 sp). It just seems like such a brave yet sensible decision that I can't help but give their stewardship over the next edition of D&D the benefit of the doubt. My excitement level has ramped right up.

YOU SHALL NOT CRUCIFY D&D UPON A CROSS OF GOLD! :)

I share your enthusiasm about this. (I need to spread some XP around.) Going to a silver standard sends the message that they are moving away from the "bigger, shinier, everything exploding with awesome" aesthetic of recent years, and back toward a D&D more grounded in reality, where the supernatural and heroic elements stand out. In 4E especially, but in 3E as well, it often seemed like you really had to work at it to remember that there was stuff in the world besides dungeons and magic shops. The silver standard is a constant reminder that the world is full of farmers and laborers and small-town folks to whom a single gold piece is a windfall.

Also, it's silly to have silver and copper pieces in the game if everything is going to be denominated in gold. (This is probably the real reason they did it. But I hope the other stuff played a part, too.)

I am a sucker for necromancers. Give me a way to play as one while it being fair to the other party members and not feel under powered.

And this. I don't have a single deal-maker any more than I have a single deal-breaker, but this comes pretty close. I want a dedicated necromancer class where I can raise large numbers of undead, without bogging down game play or wrecking game balance. I'm aware that this is a tall order, but if 5E can deliver, I'm there.
 
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I'm buying the core set no matter what just to have it. As for switching, it's going to have to something spectacular before I switch from my preferred system to 5e.
 

Well, this one is kind of random, but...

If the game lets me play as a dragon, play as a knight who rides a dragon into battle, and/or play as a character whose main concept is transforming into a dragon (weredragon?), then I'm sold. No question. A game with the mechanical flexibility needed for all of those kinds of things would be a significant step up from all previous versions of the game.
Council of Wyrms for the 5e core setting, who's with me? :D
 

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