clockworkjoe
First Post
Most campaigns in d&d typically start at level 1 and then work their way up. I've played and run in more than a few of these games. However, lately, I've come to think that games at level 1 are, well, boring unless the campaign is exceptionally well designed. Characters are just too fragile and too limited to actually do much in the way of adventuring. And going over the same ground in campaign after campaign is tedious to say the least. How many times is getting a +1 longsword or your first level 2 spell fun? While ideally it would be fun to build the same character from level 1 to epic levels, I've never had the chance to do that and I think that campaigns that manage that are the exception, not the rule. Of course many people will scream "munchkin!" for even suggesting that low level campaigns are more boring than higher level ones. But the whole point of d&d is to make believe and have fun. I can have more fun as say, an epic paladin questing in hell, than as a level 1 cleric debating whether I should spend my last silver pieces buying an extra torch or another day of rations.
What I'm saying basically is that I don't want to spend all my time killing goblin commoners in an enlarged sink hole when I could be fighting dragons in the bowels of the underdark.
What I'm saying basically is that I don't want to spend all my time killing goblin commoners in an enlarged sink hole when I could be fighting dragons in the bowels of the underdark.