JiffyPopTart
Bree-Yark
Nifft said:I'm going to stick with 5 minutes, because "taking 5" should be easy to remember, and it's just barely long enough to be out of range of combat spells.
Cheers, -- N
I hereby nominate this suggestion as the official rule in my game.
Except by "Take 5" I am going to stick with the informal short break definition. Basically the "Take 5" time is long enough for the party to wipe off their weapons, catch their breath, loot the bodies, and get prepared to head back out again. This resets the Barbarians rage ability, the paladins smite, the halflings grovel like a little girl, or what have you. When everyone in the group gives a consensual nod to "Lets get this show back on the road" a new encounter has started.
DS