Lonely Tylenol
First Post
Interestingly, I'd still say that argues for per-encounter abilities. Since most encounters won't be on-the-run from one location to another with no chance to rest in between, those few that do will mix things up a bit, altering your resource management in an ironman sort of way. The variety will add to the fun.Li Shenron said:Well, it looks like you created this example specifically to prove that per-Enc are betterBut then you can make a similar feat and create an example that "proves" that at will are more fun than per-enc, by removing the chance to rest even a few minutes.
In a no-rest series of encounters, the per-day paladin will have more smites, but he'll still have four smites, like he always does. He can waste two or three of them before he has to worry about whether to use his last ones. The per-encounter paladin will face an interesting resource management challenge. Of course, if every combat is part of a long series of encounters with no resting time between, the per-day paladin will be superior. But that's a pretty big if.