Hussar said:It's fine to say, "Oh, find something constructive to do" but, I don't play a character to find something else to do. I play a character because I want to play THAT character. If I'm playing a rogue, I want to backstab something. If I wanted to be utterly useless, I'd play a bard.![]()
Well actually, it seems that if you wanted to be utterly useless you have a range of choices, doesn't it?
Undead and constructs are a pretty logical choice for a timeless dungeon setting because they don't need things to sustain them like living creatures do. They seem like they would be pretty common hazards in the career of a dungeon crawler.
If the player thinks he's gaining something for his character by going into the undead/construct dungeon, then he can stop whining about it and do it. If it's not fun because he can't use his special powers, then AFAICT he has no good reason to be in the dungeon anyway. He should have decided on a different mission. Hopefully his DM isn't so much of a railroad DM that the player couldn't have chosen to be backstabbing living creatures instead.
I don't feel sorry for hyper-specialists and everyone should know that building a character around critical hits is going to have it's obvious weak spots. Specialist players have always brow-beat DMs into avoiding their weaknesses, and I suppose the "oh I'm not having fun" strategy is going to work because a DMs priority is often for players to have fun. Hence the effectiveness of guilt-trips.